The Video Game Development Community Chooses Havok™ as Offering the Best Physics Solution

Game Develper’s 2009 Front Line Award Given to Havok Physics

San Francisco, CA (January 9, 2010) – Havok™ today announced that it has once again won the annual Game Developer Front Line Award for its industry leading middleware product Havok Physics™.

US-based magazine Game Developer is a leading publication for the worldwide gaming industry and its prestigious award program acknowledges technology companies and products, which drive innovation and efficiency in creating state-of-the-art gameplay. Winning a Front Line Award is a significant honor, as peers in the global game developer community choose winners.

Havok Physics was chosen as the winning entry in the “Middleware” category by a panel of professional game developers from the industry’s top studios. Entries are nominated by members of the game development community and readers of Game Developer magazine and are judged on a number of criteria, including ease of implementation and integration, value and contribution to delivering innovative gameplay.

“Winning a Game Developer Front Line Award again this year is a fantastic accolade for the company,” said David O’Meara, Managing Director of Havok. “For Havok to repeatedly be singled out by our peers as the physics award winner is very flattering and we are very honored by that. Thank you to all who supported us.

Havok’s modular suite of tools puts power in the hands of creators, making sure they can reach new standards of believability and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies. Havok’s products include access to a powerful and flexible set of art tools tailored to work within a studio’s particular production pipeline and assistance from the most experienced support team in the middleware industry. All of Havok’s software tools are fully multithreaded and cross-platform optimized.

Havok’s Web site ( offers downloadable versions of Havok’s Animation, Behavior, and Physics software.

About Havok
Havok™was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best-known game developers, including Microsoft®, Nintendo® and Sony®. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PSP®, Wii™, and PC Games for Windows®. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technologies being used in nearly 250 of the world’s best-known game titles, including Assassin’s Creed®, Bioshock and Halo® 3. Havok products have also been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix™, and The Matrix. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit