Remedy’s Alan Wake Comes to Life with Havok Physics Technology

San Francisco, CA (May 12, 2010): Havok’s award winning physics product has been used by game developer, Remedy to drive visual effects in the highly anticipated game title Alan Wake for the Xbox 360. Publisher Microsoft Game Studios has slated Alan Wake for release in May 2010.

Alan Wake is a single player, psychological thriller with a richly detailed, atmospheric and immersive environment. The game boasts stunningly rendered cinematic scenes, with a seamless flow between pre-authored and in-game sequences. Havok’s Physics engine enables interaction between the protagonist Alan Wake and the streets, buildings, vehicles and inhabitants of the town of Bright Falls.

Markus Mäki, Development Director, Remedy, says:
“Alan Wake is a new experience in gaming, merging realistic animation with interactive game play on a scale not seen before. Havok Physics was deeply integrated into our tool chain and in-house engine to maximize its full potential. By harnessing the full power of the Xbox 360 hardware, our engine and Havok’s solution allows us to deliver fully on our ambition for Alan Wake. We’re confident gamers will be enthralled as they unlock the mysteries of Bright Falls and explore Alan Wake’s intriguing surroundings.”

Andrew Bowell, Head of European Sales, Havok, says:
“Alan Wake is one of the most anticipated game titles of 2010 and Havok’s European support team worked closely with Remedy to bring their vision to life. Alan Wake pushes the boundaries of game development and has used Havok’s technology to optimum effect, creating a challenging, interactive environment with striking, realistic animation.”

Havok Physics is the leading real-time collision detection and physical simulation solution. Havok’s modular suite of tools puts power in the hands of creators, making sure they can reach new standards of interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.

With almost 270 games featuring its technology, Havok continuously aims to provide technology that reaches new standards of believability and interactivity in today’s leading video games and movies.

About Havok™
Havok™was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best-known game developers, including Microsoft®, Nintendo®, and Sony®. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PSP®, Wii™, and PC Games for Windows. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technologies being used in nearly 270 of the world’s best-known game titles, including Assassin’s Creed 2, Uncharted 2, Halo 3: ODST and Bioshock 2. A further 130 games are in development. Havok products have also been used to drive special effects in movies such as Clash of the Titans, Watchmen, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, Calcutta, Munich, and Tokyo. For more information on Havok, visit

About Remedy:
Remedy Entertainment is a privately held developer of cinematic action games and franchises. Remedy is based in Espoo, Finland, and has developed critically acclaimed and top-selling action games. Additional information can be obtained through Remedy’s Web site at