Havok Physics provides world–class physics solutions for real–time applications. More than half of the best–selling titles this console–cycle use core Havok runtime, and our goal is to make Havok Physics available to even more developers and platforms. To further this effort, we have partnered with both Epic Games and Unity to integrate our physics system into their engines.
For existing licensees of Unreal Engine 4, you can find the latest integration available through their official Perforce distribution. The integration also requires that you have access to the Havok SDK, so please contact us to start an evaluation.
We are working closely with Unity to develop an officially supported Havok Physics integration for Unity. This integration will be made available later in 2019.
Interactive Worlds Demand Havok Physics
Havok’s award–winning rigid body physics engine is the most optimized, stable, and widely used piece of middleware in the games industry today. Havok Physics has been a core part of production pipelines for almost two decades, and our game development partners continue to push and refine the technology.
Robust Dynamics & Constraint Solving
Stable and robust, highly optimized
Supports a large variety of different constraint types including industry-leading solutions for ragdolls & vehicles
Includes constraint motors, customizable constraints, chain constraints, and breakable constraints
Battle–Tested Collision Detection
Most robust, fully featured, and battle–tested collision detection technology available
Optimized and flexible collision detection pipeline
Continuous detection for environments, characters, and vehicles
Complete Production–Ready Tool Chain
Extensible asset conditioning pipeline with full Autodesk 3ds Max and Maya plug–in support
Built on advanced reflection and serialization systems
Advanced versioning system ensures backward compatibility support for all data & assets
Displays and records in–depth profiling and debugging data across all supported platforms
Fine–grained, real–time multi–threaded performance data shows exactly where cycles are spent across all cores of the target system
Data can be recorded and sent for analysis by dedicated Havok support engineers