Havok’s Next-Gen Physics Powering inFAMOUS Second Son™ On the PlayStation®4 System

April 3, 2014 – San Francisco – Havok™, a leading provider of 3D interactive game development technology, announced today that its next generation physics engine is powering inFAMOUS Second Son™, the recently released PlayStation®4 exclusive video game title from Sony Computer Entertainment America LLC (SCEA).

Havok’s next generation physics technology has been re-architected from the ground up to offer developers a smoother performance profile, enhanced run-time and reduced memory footprint enabling maximum physical fidelity with unprecedented performance.

The development team at Sucker Punch Productions has made full use of Havok’s latest physics technology in conjunction with their in-house engine to bring the highly interactive world to life, where seamless collision detection, as well as realistic simulation of objects, debris are controlled by Havok’s next-gen physics technology.

“Havok’s newest and latest physics technology delivers significant technical innovations in performance and memory utilization allowing developers to leverage the incredible capabilities of platforms like the PlayStation 4 to take simulation to the next level” said David Coghlan, President & Managing Director at Havok. “Havok’s advanced physics technology and Sony’s robust hardware open up the possibilities for impressive titles like inFAMOUS Second Son.”

For more information about Havok, please visit: www.havok.com

About Havok®
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.

Havok, and the Havok Logo, Havok Physics, Havok Cloth, and Havok Script are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2014 Havok.