Havok’s Animation and Physics Technology Delivers Stunning Results in Ubisoft’s Assassin’s Creed® II
San Francisco, CA (November 3, 2009) – Havok™ today announced that Ubisoft’s highly anticipated sequel, Assassin’s Creed II®, uses Havok Animation and Havok Physics. Ubisoft recently signed a multi-year, worldwide licensing agreement with Havok to use Havok’s software in upcoming titles across all game platforms in such award-winning, best-selling franchises as Tom Clancy’s Ghost Recon®, Prince of Persia®, Shaun White Snowboarding®, Tom Clancy’s Rainbow Six®, and Tom Clancy’s Splinter Cell®.
“Havok’s technology delivers convincing performance and physical interactivity in Assassin Creed II’s massive game world, allowing players to fluidly navigate the Italian Renaissance environment while enjoying breathtaking views and full freedom of control,” said Pierre Escaich, Studio Operations Director of Ubisoft. “We were impressed with what we could do. Assassin’s Creed II is an incredible game.”
“Ubisoft’s Montreal studio is a powerhouse of talent with extremely innovative home-grown technology. They came to Havok looking for a way to enhance the investments they had already made in development tools,” said David O’Meara, Managing Director of Havok. “Our cross-platform technology gives Ubisoft unlimited options for extending its current products and creating new content for the global gaming audience.”
Havok’s modular suite of tools puts power in the hands of creators, making sure they can reach new standards of believability and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies. Havok’s products include access to a powerful and flexible set of art tools tailored to work within a studio’s particular production pipeline and assistance from the most experienced support team in the middleware industry. All of Havok’s software tools are fully multithreaded and cross-platform optimized.
Havok’s Web site (www.Havok.com) offers downloadable versions of Havok’s Animation, Behavior, and Physics software.
Havok™was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best-known game developers, including Microsoft®, Nintendo® and Sony®. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PSP®, Wii™, and PC Games for Windows®. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technologies being used in nearly 250 of the world’s best-known game titles, including Assassin’s Creed®, Bioshock and Halo® 3. Havok products have also been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix™, and The Matrix. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.