Havok Wins Game Developer’s Front Line Award for the Fifth Consecutive Year
SAN FRANCISCO, CA – January 17, 2013 – Havok™ has won the award for Best Middleware from Game Developer Magazine’s Front Line Awards, marking the fifth consecutive win for the Havok Physics technology. For the last 15 years, the Front Line Awards have been honoring the video game industry’s best game development tools.
“We are truly honored to receive recognition from our peers in the games industry with our fifth consecutive Front Line Awards win,” said David Coghlan, Managing Director at Havok. “We are continually pushing to ensure that Havok tech is at the very forefront of game development across all platforms. This evolution is the result of the enormous talents and hard work of our engineers and this peer-recognition is a great validation of their achievements. We would like to thank all the great teams who we have worked with for their support and their projects that push games technology to the very edge.”
Havok was chosen for the Best Middleware award by a panel of game developer professionals from throughout the industry. The nomination process was open to members of the game development community and the Game Developer magazine readership.
Game Developer is a leading publication for the worldwide gaming industry and its esteemed award program is an annual ranking of the best tools enabling game development for professional video game creators. The winners represent the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games.
For more details on the Front Line Awards, please visit http://gdmag.com/frontlineawards/.
For further information, developers can visit www.havok.com.
As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Assassin’s Creed 3, Guild Wars 2, Orcs Must Die! 2, Darksiders II, and Uncharted 3.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, THQ®, Ubisoft®, NC Soft, Rockstar, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, and Guerrilla Games. Its cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U, Android™, iOS, Windows Phone 8, Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Beijing, Southern Germany.