Havok Wins Game Developer Front Line Award for Fourth Consecutive Year
San Francisco, CA – January 17, 2012– Havok™ today announced the fourth consecutive win of the award for Best Middleware in Game Developer Magazine’s Front Line Awards for its Havok Physics technology. Now in their 14th year, the Front Line Awards honor the best tools in the game development industry.
“It is an honor to be considered best in class by our peers and to win the Game Developer Front Line Award for a fourth year in a row,” said David Coghlan, Managing Director at Havok. “This is a testament to how fortunate we are to have such talented engineers behind our products as well as the support of some of the best teams in the games industry. I would like to extend my gratitude to everyone working with Havok for their on-going support and for helping us to push our technology.”
Game Developer is a leading publication for the worldwide gaming industry and its esteemed award program is an annual ranking of the best tools enabling game development for professional video game creators. The winners represent the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games.
For more details on the Front Line Awards, please visit http://gdmag.com/frontlineawards/.
For further information, developers can visit www.havok.com.
As a leading provider of games development technologies, Havok has over 12 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Uncharted 3, Assassin’s Creed: Revelations, The Elder Scrolls® V: Skyrim™, Uncharted: Golden Abyss™, Warhammer 40,000®: Space Marine®, and L.A. Noire™.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Game Studios®, Sony Computer Entertainment Inc., THQ®, Ubisoft®, Rockstar, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, and Guerrilla. Its cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Nintendo® 3DS, Android™, iOS, Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Clash of the Titans, Watchmen, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, Seoul, Tokyo, Southern Germany and Montreal.