Havok to Showcase Full Technology Suite for Windows 8, Windows RT and Windows Phone 8 at Microsoft’s Build 2012

Redmond, Washington – October 30, 2012 – Havok™, a leading provider of game development technologies, today will showcase its complete technology suite across the Windows ecosystem, including Windows 8, Windows RT and Windows Phone 8, co-presenting in two Windows Phone 8 Gaming Overview sessions at Microsoft Build 2012, held October 30th– November 2nd on the Microsoft Campus in Redmond, Washington.

“We are pleased to deliver a robust game engine and full suite of game development technologies to Windows Phone 8 developers,” said Andrew Bowell, Head of Product Management at Havok. “Windows Phone 8 development environment has been great to work with. With direct access to the native code, our engineering team was able to deliver highly optimized technologies for the hardware and we are looking forward to seeing some great Havok-powered games on Microsoft’s platforms.”

Ross O’Dwyer, Head of Support at Havok, will co-present two Gaming Overview sessions during Build 2012 where he will provide a live demonstration of the Havok Vision Engine running on Windows Phone 8. The demonstration will showcase a visually stunning sample level running the latest rendering features with cutting-edge characters driven by Havok AI and Havok Behavior. In addition the demonstration will showcase the mobile workflow of the Havok Vision Engine and demonstrate how quickly game developers can iterate on content and deliver great games. The timing and location for these sessions are as follows:

  • Windows Phone 8 Native C/C++ Game Development – Tuesday, October 30 from 2:15 – 3:15 PM, Magellan (215)
  • Windows Phone 8 Native C/C++ Game Development – Thursday, November 1 from 4:15 – 5:15 PM, McKinley (792). A live stream of this session can be viewed at http://aka.ms/HavokAtBuild.

“With the full support for native code, Windows Phone 8 developers can take full advantage of features like native Direct3D 11 support for fast graphics, high-performance code for enhanced game play experience and access to state of the art gaming middleware,” said Kevin Gallo, Director of Product Management, Windows Phone, Microsoft Corp. “We are very pleased to be working with Havok to bring new levels of cinematic and immersive games to Windows Phone 8.”

Havok’s complete technology suite will be available to Windows 8, Windows RT and Windows Phone 8 developers middle of next year. For more information, visit www.havok.com/windows.

To meet with Havok to discuss new partnerships and initiatives, send requests to info@havok.com.

About Havok
As a leading provider of games development technologies, Havok has over 12 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Assassin’s Creed 3, Guild Wars 2, Orcs Must Die! 2, Darksiders II, and Uncharted 3.

Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., THQ®, Ubisoft®, Rockstar, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, and Guerrilla. Its cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Windows Phone 8, Android™, iOS, Apple Mac OS and Linux.

Havok’s products have also been used to drive special effects in movies such as Clash of the Titans, Watchmen, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, Seoul, Tokyo, Southern Germany.