Build with confidence
Our battle-tested, optimized runtime—performant and robust over all edge-cases—is the product of more than two decades of continuous investment and our experience working with the top game studios in the world. Validated by the best of the best, Havok Physics can handle whatever your team throws at it.
Focus on what matters most
Extend and customize components to match your unique gameplay requirements. Our flexible API and world-class support enable developers to push possibilities as far as their imaginations can go.
Simplify production
With export support for familiar modelers and visual debugging and profiling tools for out-of-the-box diagnostics, artists and developers can get what they need at the click of a button—throughout the production pipeline.
Technical details
Robust dynamics and constraint solving
- Stable and robust, highly optimized contact and constraint solving, even for large game worlds
- Supports a large variety of different constraint types, including industry-leading solutions for ragdolls and vehicles
- Includes constraint motors, customizable constraints, and breakable constraints
- Lightweight “Physics Particle” feature supports super-fast debris and rigid body effects
Battle-tested Collision Detection
- Most robust, fully featured, and battle–tested collision detection technology available
- Optimized and flexible collision detection pipeline
- Continuous detection for environments, characters, and vehicles
Complete production-ready tool chain
- Extensible asset conditioning pipeline with full Autodesk 3ds Max and Maya plug–in support
- Built on advanced reflection and serialization systems
- Advanced versioning system ensures backward compatibility support for all data and assets
Visual debugger
- Displays and records in–depth profiling and debugging data across all supported platforms
- Fine–grained, real–time multi–threaded performance data shows exactly where cycles are spent across all cores of the target system
- Data can be recorded and sent for analysis by dedicated Havok support engineers
Customer success Havok Physics
“The world-class performance and robustness of the Havok Physics engine was a key part of Hyper Scape’s pipeline to get 100 players in a full urban environment to run smoothly on every platform we support.”
Thomas Felix, Tech Director, Hyper Scape
Havok Physics-powered
A selection of games powered by Havok Physics

Assassin’s Creed III Remastered

Assassin’s Creed: Odyssey

Beyond: Two Souls

Call of Duty: Infinite Warfare

Call of Duty: Modern Warfare

Crackdown 3

Crash Team Racing Nitro-Fueled

Death Stranding

Demon’s Souls

Destiny 2

Detroit: Become Human

Doom Eternal

Far Cry New Dawn

Gears 5

Gears Tactics

Generation Zero

Heavy Rain: The Origami Killer

Hyper Scape

Luigi’s Mansion 3
© 2019 Nintendo

Monster Hunter World: Iceborne

Mortal Kombat 11

Ni no Kuni: Wrath of the White Witch

Nintendo Labo Toy-Con 04: VR Kit
© 2019 Nintendo

Rage 2

Saints Row IV

Saints Row: The Third – The Full Package

Shadow Arena

SnowRunner

Stormland

Strangelets

The Legend of Zelda: Breath of the Wild
© 2017 Nintendo

Tom Clancy’s Ghost Recon Breakpoint

Tom Clancy’s Rainbow Six Siege

Tom Clancy’s The Division 2

Wolfenstein: Cyberpilot

Wolfenstein: Youngblood

World War Z

WWE 2K20
To learn more about Havok Physics and see if you’re eligible for an evaluation, tell us about your project and your goals and we’ll follow up with you.
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Contact us
Havok technology
To learn more about Havok products and see if you’re eligible for an evaluation, tell us about your project and your goals and we’ll follow up with you.
Support
For frequently asked questions, downloads, code snippets, and more, visit our support portal.
Join our team
Have a passion for pushing possibilities? Take a look at our current job openings and become part of the Havok team.