Build your vision
Havok Physics brings your vision of a physical game world to life, whether that is a vast detailed open world or a finely crafted puzzle.
Author using your own tools or using Havok’s modeler plugins, and quickly stream your Havok assets into your game at runtime.
With Havok Physics as the core representation of your game world, your game gains a rich feature set empowering all your game systems to achieve more.
Run with confidence
Havok Physics is a mature battle tested engine, the driving force powering hundreds of shipped games.
Rely on its high performance at scale, empowering you to achieve more per frame from your CPU physics budget.
Rely on its high-quality behavior, empowering you to spend your time building your game instead of wrestling with physics quirks.
Fit to your game
Every game is unique and has its own requirements, which is why Havok Physics is designed to be flexible and adaptable to a broad range of use cases.
The SDK includes a range of examples for common use cases like characters, ragdolls, and vehicles, and also provides many hooks into the engine, empowering you to customize its behavior to your own needs.
Tune and debug
Whether you need to analyze the performance or behavior of Havok Physics in your game or capture a scenario to send to us for additional support, Havok Physics tightly integrates with the Havok Visual Debugger tool to empower you with rich capturing, profiling and debugging abilities.
Many of these utilities can be directly integrated into your own in-game debug tools too.
Key Features
Battle tested collision detection
- Most robust, fully featured, and battleātested game collision detection technology available
- Mature, optimized and flexible collision detection pipeline
- Continuous collision detection for environments, characters, and vehicles
- Native support for large world coordinates
Complete production ready tool chain
- Extensible asset conditioning pipeline with full Autodesk 3ds Max and Maya plugāin support
- Built on advanced reflection and serialization systems
- Advanced versioning system ensures backward compatibility support for all data and assets
- Runtime ready asset formats enable super-fast streaming, mapping directly from disk
Robust dynamics and constraint solving
- Stable and robust, highly optimized contact and constraint solving, even for large game worlds
- Supports a large variety of different constraint types, including solutions for ragdolls and vehicles
- Constraint motors, customizable constraints, and breakable constraints
- Multi-body direct solver for complex articulated systems
- Lightweight “Physics Particles” system for super-fast debris and rigid body effects
Built for game developers
- 100% deterministic behavior across platforms and build configurations
- Fast world cloning for rollback and prediction
- Extensive profiling and debugging tools
- Library of utilities targeting common game use cases
Customer success Havok Physics
āWe knew early on that HELLDIVERSā¢ 2 needed great physics and Havok was the obvious choice for us. Besides their solid products, what really pleased us was their amazing support staff that helped us through thick and thin.ā
Peter Lindgren, Technical Director, Arrowhead Studios
Havok Physics-powered
A selection of games powered by Havok Physics
Age of Mythology: Retold
Armored Core VI: Fires of Rubicon
Assassin’s Creed III Remastered
Assassin’s Creed: Odyssey
Beyond: Two Souls
Call of Duty: Infinite Warfare
Call of Duty: Modern Warfare
Crackdown 3
Crash Team Racing Nitro-Fueled
Death Stranding
Demonās Souls
Destiny 2
Detroit: Become Human
Doom Eternal
Elden Ring
Far Cry New Dawn
FINAL FANTASY XVI
Ā© SQUARE ENIX
Game Builder Garage
Ā© Nintendo
Gears 5
Gears Tactics
Generation Zero
Heavy Rain: The Origami Killer
Helldivers 2
Hyper Scape
Luigi’s Mansion 3
Ā© Nintendo
Mario + Rabbids Sparks of Hope
Ā© 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters Ā© Nintendo.ćTrademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.
Monster Hunter World: Iceborne
Mortal Kombat 1
Ni no Kuni: Wrath of the White Witch
Nintendo Labo Toy-Con 04: VR Kit
Ā© Nintendo
Nintendo Switch Sports
Ā© Nintendo
PokƩmon LEGENDS: Arceus
Ā©2022 PokĆ©mon. Ā©1995-2022 Nintendo/Creatures Inc./GAME FREAK inc.
PokƩmon Scarlet
Ā©2022 PokĆ©mon. Ā©1995-2022 Nintendo/Creatures Inc./GAME FREAK inc.
PokƩmon Violet
Ā©2022 PokĆ©mon. Ā©1995-2022 Nintendo/Creatures Inc./GAME FREAK inc.
Rage 2
Saints Row IV
Saints Row: The Third – The Full Package
Shadow Arena
SnowRunner
Splatoon 3
Ā© Nintendo
Starfield
Stormland
Strangelets
Super Mario Bros. Wonder
Ā© Nintendo
The Crewā¢ Motorfest
The Legend of Zelda: Breath of the Wild
Ā© Nintendo
The Legend of Zelda: Tears of the Kingdom
Ā© Nintendo
The Tomorrow Children: Phoenix Edition
Tom Clancy’s Ghost Recon Breakpoint
Tom Clancy’s Rainbow Six Siege
Tom Clancy’s The Division 2
Wolfenstein: Cyberpilot
Wolfenstein: Youngblood
World War Z
WWE 2K24
To learn more about Havok Physics and see if youāre eligible for an evaluation, tell us about your project and your goals and weāll follow up with you.
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Begin an Evaluation
Our products are built to deliver optimal performance on the latest hardware with full support for leading game platforms. Theyāve been battle-tested in partnership with some of the most creative, daring, and revolutionary teams in digital entertainment. And they can empower your team to take their ideas further than ever.