Havok Enters into Agreement with Nintendo to Offer Havok Physics and Havok Animation Technologies to Wii U Developers Worldwide
SAN FRANCISCO — March 6, 2012 — Havok™, a premier provider of interactive software solutions for the games and entertainment industry, announced today that it has entered into a worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform. The agreement will give the development community access to the Havok technology to create high-fidelity, immersive games.
“We are very excited to be at the forefront of the new platform,” said David Coghlan, Managing Director of Havok. “We are honored to be providing Havok technology to Wii U developers in order to create great games in all genres. Gamers around the world expect high-fidelity realism and want to immerse themselves into new gaming experiences. This license agreement will give game developers everywhere easy access to Havok’s industry-leading technology. We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!”
For further information, please visit http://www.havok.com/products
Wii U is a trademark of Nintendo.
As a leading provider of games development technologies, Havok has over 12 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Uncharted 3 , Assassin’s Creed: Revelations, The Elder Scrolls® V: Skyrim™, Uncharted: Golden Abyss™, Warhammer 40,000®: Space Marine® and L.A. Noire™.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., THQ®, Ubisoft®, Rockstar, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, and Guerrilla. Its cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Nintendo 3DS™, Android™, iOS, Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Clash of the Titans, Watchmen, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, Seoul, Tokyo, Southern Germany and Montreal.
Press Contacts: Brian Rubin/Cecilia Sandoval