Havok Destruction Explodes into Saber Interactive’s Lineup
Development Studio Licenses Havok Destruction For Upcoming Video Games
San Francisco, CA (April 28, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that Saber Interactive, a leading game development studio headquartered in Millburn, NJ with a production office in St. Petersburg, Russia, has licensed its physics-based Havok Destruction software for use in several video games.
Havok Destruction is the company’s recently released cross-platform productivity tool created for the simulation of rigid body destruction. Games that implement Havok Destruction feature a dramatically higher level of realism in structural mechanics, graphical effects and overall level design within game environments.
“By implementing Havok Destruction, our team was able to easily and rapidly integrate large-scale destruction sequences, complex destructible objects, and events into the existing framework of our upcoming games that would have absorbed a much greater amount of development time and been nearly impossible to pull off without Havok,” said Andrey Iones, COO of Saber Interactive. “Since integrating Havok Destruction, Saber’s Art department has dramatically reduced the cost of generating destruction related assets. By utilizing Havok’s toolset, the artists are given full control over physics and destruction properties of various in-game objects and are able to do physics setup without the help of programmers. This has reduced our interactive asset generation budget by at least 40 percent.”
Known for its fast and furious adrenaline-pumping gameplay, Saber Interactive will take advantage of Havok Destruction’s advanced physics mechanisms to bring a new scale and complexity to the fully destructible city within their next title. Havok Destruction is being used to punch holes in walls, buckle scaffolding, shatter windows, and even bend metal to create a truly dynamic and evolving cityscape.
“We are excited to work with such a talented team at Saber Interactive as we aim to positively impact the overall quality and performance of the company’s titles that feature Havok technology,” said David O’Meara, Havok’s Managing Director. “Havok is the only technology solutions provider uniquely qualified and positioned to help our customers overcome the ongoing and evolving challenges facing development studios today.”
Havok Destruction is part of the Havok 6.5 product lineup, which includes dramatic extensions to in-game software and production tools that deliver unparalleled cutting-edge physics, destructible environments, and dynamic character behaviors with simulated clothing. Havok 6.5 also now includes the company’s AI technology that leads the pack in helping non-player game characters intelligently navigate dynamic environments. With Havok 6.5, game developers will see significant value immediately, starting with dramatically increased productivity and improved performance. The end result is an unrivaled, high-quality overall gameplay experience for games incorporating Havok.
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PlayStation®2, PSP®, Wii™, and PC Games for Windows. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technology being used in more than 200 of the world’s best known game titles, including: BioShock, Halo 3, and Age of Empires III. Havok products have been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.