Havok Cloth | Havok

Havok Cloth

Add physically-based motion to garments like skirts, capes, shirts, trousers and coats as well as other deformable items like hair, tails, flags, banners, curtains and foliage.

Create a world of characters

Character customization lets you change the height and size of your model and Havok Cloth will update to suit it.

Tall or short, small or large, our cloth execution will update to whatever your mesh needs. 

Maintain Artistic Control

Don’t compromise artistic vision. Havok Cloth can handle edge cases like pinching, teleporting, and discontinuous motion.

Our artist-guided workflow gives teams more power, and allows artists to work in 3ds Max and Maya to complete their vision while our custom Cloth Setup Tool allows you to fine tune ever detail of your world

Flexible Architecture

Havok Cloth is built to be flexible, our architecture was created knowing that game developers work in a variety of ways.

Achieve complex effects by composing and chaining operators however works best for you.

Havok VDB

Whether you need to analyze the performance of Havok Cloth in your game, or capture a scenario to send to us for support, Havok Cloth tightly integrates with the Havok Visual Debugger tool to empower you with rich profiling and debugging abilities.

Many of these utilities can be directly integrated into your own in-game debug tools too.

Key Features

Artist-driven control of cloth behaviors

  • Easy control of cloth properties such as stretching, damping, bending, and resistance to air
  • Runtime support for slow-motion effects, variable frame rates, and high frequency collision detection, and robust handling of extreme situations such as pinching and teleportation
  • Runtime support for cinematic cut-sequences and in-game set pieces

High-performance simulation

  • Fully multithreaded and highly optimized for each supported platform to maximize game performance—including built-in support for instantiation of cloth items with minimal memory footprints on each instance
  • Simulate partial cloth objects while the rest of the object is skinned to the character with smooth transitions between the two
  • Detail features ensure characters and items closest to the camera look the best—allowing for decoupling of simulation and display representation for simulation to arbitrary meshes such as thick cloth

Landscape collision detection

  • Highly optimized, memory efficient, and robust solutions that collide cloth with arbitrary triangle meshes
  • Features full landscape collision detection support for triangle and mesh landscapes
  • Havok Physics can be integrated into Havok Cloth to efficiently handle broad phase and mid phase collision detection

Modeler-based set-up tools

  • Allows artists to quickly animate believable behaviors for character garments and environmental cloth
  • Supports standard polygon modeling tools that enable you to work in the environments most familiar to you
  • Modeler plug-ins allow you to flag meshes as Havok Cloth objects, create and associate collision detection primitives, and specify cloth properties using vertex color painting for per-vertex properties

Customer success Havok Cloth

“Havok Cloth enabled us to add another layer of character animations to Destiny, helping us create more visually iconic player characters and combatants.”

Shiek Wang, Art Director, Destiny 2

Havok Cloth-powered

A selection of games powered by Havok Cloth

Animal Crossing: New Horizons

Animal Crossing: New Horizons
© Nintendo

Beyond Two Souls

Beyond: Two Souls

Call of Duty Modern warfare

Call of Duty: Modern Warfare

Demon’s Souls

Demon’s Souls

Detroit Become Human

Detroit: Become Human

Elden Ring

Elden Ring

Heavy Rain The Origami Killer

Heavy Rain: The Origami Killer

Helldivers 2

Luigi’s Mansion 3

Luigi’s Mansion 3
© Nintendo

Mortal Kombat 1

Mortal Kombat 1

Nintendo Switch Sports
© Nintendo

Splatoon 3
© Nintendo

Starfield

Starfield

Stormland

Stormland

Street Fighter 6

STREET FIGHTER 6
©CAPCOM

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild
© Nintendo

The Legend of Zelda: Tears of the Kingdom
© Nintendo

Wolfenstein Cyberpilot

Wolfenstein: Cyberpilot

Wolfenstein Youngblood

Wolfenstein: Youngblood

To learn more about Havok Cloth and see if you’re eligible for an evaluation, tell us about your project and your goals and we’ll follow up with you.

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Our products are built to deliver optimal performance on the latest hardware with full support for leading game platforms. They’ve been battle-tested in partnership with some of the most creative, daring, and revolutionary teams in digital entertainment. And they can empower your team to take their ideas further than ever.

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