Havok Cloth
for Unreal

Create richer, more dynamic worlds and characters in Unreal Engine 5 by enhancing your characters and environments with Havok Cloth for Unreal. Bring fine grain artistic control to clothing, environmental cloth, and secondary motion.

Artistic control

Create simple assets quickly or fine-tune them at the vertex level to achieve the exact behavior you want without compromising your vision. Whether you need simple flags or complex character clothing for cinematics, Havok Cloth for Unreal provides the tools necessary to bring your creative ideas to life.

Performance

Havok Cloth for Unreal empowers you to simulate more cloth and fine-tune your assets to allocate your simulation budget where it’s needed most, saving resources where it’s not. Easily create platform-specific derivative assets to ensure predictable and smooth framerates across all your target platforms.

Flexible Toolchain

Havok Cloth for Unreal offers a flexible and customizable toolchain, complete with samples and wizards to get you started. Use custom actions, wizards, and scripts to semi-automate cloth asset generation. With full source code access to the Havok Cloth Setup Tool, you can tailor the tool to your specific needs and seamlessly integrate it into your asset pipeline.

Character and Environment Detail

Enhance your game worlds and characters with rigid attachments like pouches and shields. Constraint-based layered cloth setups unlock the potential for multi-layer character clothing without the cost of full cloth-cloth collision detection, adding depth and realism to your game.

For more details on how Havok Cloth for Unreal can enhance your game world and character design options, reach out to us today!

Frequently Asked Questions

When is Havok Cloth for Unreal available for the latest version of Unreal Engine?

We know many game studios prefer to work on the latest and greatest version of Unreal Engine. Havok Cloth for Unreal is available within 2 weeks of each new Unreal Engine version release.Ā 

Is Havok Cloth for Unreal fully supported?

Yes, Havok Cloth for Unreal is a fully supported product. Licensees and evaluators get access to dedicated Havok Engineers ready to answer your questions.Ā 

Do I need Havok Physics to use Havok Cloth for Unreal?

No. All Havok products can be used and licensed independently.Ā 

How is Havok Cloth for Unreal distributed?

Havok Cloth for Unreal is a stand-alone plugin for Unreal Engine. We distribute this plug-in through a private GitHub repository. If you have access to Epicā€™s Perforce server, you can find the plug-in there on Havokā€™s partner branch.

Can I use the Havok Visual Debugger with Havok Cloth for Unreal?

Yes. The most used viewers of the Havok Visual Debugger are available in-editor. You can also connect the fully features stand-alone Visual Debugger client to Havok Cloth for Unreal.

Does Havok Cloth for Unreal integrate with the Chaos Cloth toolchain?

No. Havok Cloth for Unreal uses assets created through the stand-alone Havok Cloth Setup Tool. Ā 

This is required to achieve the fine grain control offered by Havok Cloth for Unreal.

To learn more about Havok Cloth for Unreal Engine and how it can give you fine grain control of your assets, reach out today!

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Our products are built to deliver optimal performance on the latest hardware with full support for leading game platforms. Theyā€™ve been battle-tested in partnership with some of the most creative, daring, and revolutionary teams in digital entertainment. And they can empower your team to take their ideas further than ever.

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