Havok Announces Acquisition of Trinigy

SAN FRANCISCO – August 8, 2011– Havok™, a premier provider of interactive software solutions for the games, entertainment and simulation industries today announced that it has entered into a definitive agreement to acquire Trinigy, a leading 3D game engine provider. Trinigy’s Vision Game Engine has been used by a broad range of games and simulation companies and is available on all major platforms. With the addition of the Vision Engine, Havok’s modular technology portfolio now expands to include a full line of production tools including rendering capabilities.

The integration of Havok technologies with the Vision Engine will provide a powerful and customizable platform that will enable teams of all sizes to deliver compelling content and experiences across multiple devices and operating systems.

“We are delighted to acquire this highly experienced, proven team.” said David Coghlan, Managing Director of Havok. “This acquisition will extend the reach of both companies’ technologies across new geographies and market segments. We are excited by the opportunities that the combination of Havok and Trinigy will bring as the industry continues to broaden in terms of target platforms, markets, budget sizes and distribution models.”

“The team at Trinigy is very excited by the opportunity to join Havok.” said Felix Roeken, General Manager of Trinigy. “Havok and Trinigy have been partners for a number of years and both companies share very similar philosophies about how technology should be built and delivered to customers. We are confident that this acquisition will be very positive for Trinigy’s customers and employees.”

The transaction is expected to close by mid-August and once completed, Havok will begin executing the planned integration of the two companies’ development teams, operations and customer support organizations to ensure both a smooth transition and immediate value for customers and partners. The Trinigy Vision Engine will be re-branded and known as the Havok Vision Engine.

For further information, please visit www.havok.com or www.trinigy.net

About Havok
Havok™was founded in Dublin, Ireland, and is the premier provider of interactive software and services for digital media creators in the games, entertainment, and simulation industries.

Havok works in partnership with the world’s best known game developers, including Microsoft Games Studios®, Sony Computer Entertainment Inc., THQ®, Ubisoft®, Bethesda, Bungie, and Naughty Dog. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, Android™ Gingerbread, iOS, Wii™, PlayStation® Vita, PC Games for Windows, Apple Mac OS and Linux.

Havok’s combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 350 of the world’s best known game titles, including L.A. Noire, Halo Reach, Assassin’s Creed Brotherhood, Epic Mickey, Fallout New Vegas, Uncharted 2, Demon’s Soul and Bioshock 2. A further 130 games are in development. Havok products have also been used to drive special effects in movies such as Watchmen, Clash of the Titans, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix.

Havok has offices in Dublin, San Francisco, Copenhagen, Munich and Tokyo, and a dedicated division for military and simulation markets in Montreal.

About Trinigy
Based in Southern Germany, Austin, TX and Seoul, Korea, Trinigy is a privately owned company committed to providing groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 200 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, Neowiz, Spellbound, TimeGate Studios, Robot Entertainment, Nitro Games and many more. The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10, DX11), Xbox360™, PlayStation®3, Wii™, PlayStation®Vita, browsers, as well as iOS® and Android® (coming soon).