Havok Behavior™ Leads The Charge in Operation Flashpoint®: Dragon Rising

Codemasters engages Havok character and physics technology in its recently-released, immersive modern combat experience

San Francisco, CA (October 4, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that the company’s award-winning Behavior, Animation, and Physics products were used to power the genre-defining military conflict simulator Operation Flashpoint®: Dragon Rising. Published by Codemasters and developed internally by Codemasters Studios, Operation Flashpoint: Dragon Rising is available for PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system and PC and features Havok Behavior™, as well as Havok Animation™ and Havok Physics™ to create a deep, engaging and believable war game.

“As the preferred technology provider for multi-platform game developers worldwide, Havok is pleased to have provided the world class development team at Codemasters Studios with the technological support required to achieve its creative vision in Operation Flashpoint: Dragon Rising,” said David O’Meara, Managing Director, Havok. “Havok’s portfolio of tools and technology speeds overall game development while delivering a truly believable gameplay experience for consumers.”

“Havok’s integrated character and physics technology allowed us to explore a range of new ideas and features for the characters and environments within Operation Flashpoint: Dragon Rising,” said Sion Lenton, Executive Producer, Codemasters. “Thanks to Havok’s technology and dedicated customer support, paired with our proprietary EGO development platform, we were to create the game’s gritty, modern war experience with remarkable effectiveness.”

Now featured in over 250 games featuring its technology, Havok continuously aims to provide technology that reaches new standards of believability and interactivity in today’s leading video games and movies.

The company’s industry-leading Havok Physics adds an extra level of integrity and believability to games while freeing production time by eliminating design limitations. Havok Animation is a fast, flexible animation SDK that provides a rich set of general purpose animation blending, inverse kinematics, and real-time mirroring and mapping capabilities for game characters. Finally, the Havok Behavior tool and SDK helps users rapidly compose game-playable behaviors that provide immediate “what you see is what you get” results on every major game-platform available. Havok’s suite of products works hand-in-hand to create stunning and jaw-dropping gaming experiences.

About Havok
Havok™was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best-known game developers, including Microsoft®, Nintendo® and Sony®. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PSP®, Wii™, and PC Games for Windows®. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technologies being used in nearly 250 of the world’s best-known game titles, including Assassin’s Creed®, Bioshock and Halo® 3. Havok products have also been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix™, and The Matrix. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.

About Codemasters
Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience across multiple gaming platforms and channels. The company’s dominant brands include Colin McRae DiRT, Race Driver GRID, Overlord and Operation Flashpoint; the company retains the exclusive worldwide video game rights to FORMULA 1. With a heritage of over 20 years as a video game publishing and development operation, titles created at its multi-site studios are now published and distributed to over 70 countries. Recent years have represented a growth period for Codemasters Studios: 2007 saw the introduction of its development technology – the EGO Engine – to power the award-winning Colin McRae: DiRT. The EGO Engine now forms the basis of Codemasters’ entire internal development slate, including the BAFTA Award-winning Race Driver: GRID, the best-selling tactical shooter Operation Flashpoint: Dragon Rising and the next generation of FORMULA 1 games. Codemasters is headquartered in Warwickshire UK, with North American operations based in Universal City, Calif. The company also maintains operations in Japan, Germany, France, Spain, Benelux and Malaysia. Codemasters receives over two million visitors to its web site every month, discover why at www.codemasters.com

About Operation Flashpoint: Dragon Rising Operation Flashpoint: Dragon Rising is the complete antithesis of the on-rails, run-and-gun shooter. Players are empowered with the freedom to handle military crisis situations on their own initiative, deploying the weaponry, vehicles and equipment of a contemporary fighting force. In Operation Flashpoint: Dragon Rising gamers play the decisive role in defusing a military flashpoint between two global superpowers that threatens the entire world. Players take the role of US Marines and Special Forces operatives dispatched to take back the oil-rich Russian island of Skira from an invading force of Chinese PLA. The 220km² island of Skira becomes the ultimate open-world battlefield as players are empowered to make their own choices, deploy their own tactics and fight war on their own terms. Objectives are set – how they are accomplished is always up to the player who has the full resources of the US Marine Corps at their disposal and the ability to attack from any direction. Intelligent squad and enemy AI, based on authentic military tactics, react in real-time to situations as they unfold to ensure that no two games will ever play out the same. Players become immersed in a stunningly realistic conflict with unprecedented levels of detail, freedom and authenticity. Every decision counts, every action has a consequence and every bullet can kill as Operation Flashpoint: Dragon Rising recreates the lethality, tension and adrenaline of real war like never before.

Box Office Smash GI Joe: The Rise of Cobra Explodes With Havok

Emmy award-winning Physics tools and technology power physics in hit action film

San Francisco, CA (August 24, 2009) – Havok, the premier provider of interactive software and services to digital creators in the movie industry, today announced that several of the computer generated visual effects in the current box office hit movie GI Joe: The Rise of Cobra were created with software developed by MPC (The Moving Picture Company) based on Havok Physics – technology that makes the movie experience as realistic as possible.

The MPC team, led by renowned visual effects supervisor Greg Butler, created a seven minute fully computer-generated underwater action sequence for GI Joe: The Rise of Cobra This includes realistic simulation of the behavior and movement of debris and destruction as seen in the collapse of the Cobra base. To achieve the spectacular results, MPC used its proprietary physics tool PAPI, which is built around the Havok engine.

To date, Havok’s suite of tools and technology has also been used in multiple action films including 10,000 BC, Charlie and the Chocolate Factory, Harry Potter and the Order of the Phoenix, Kingdom of Heaven, The Chronicles of Narnia: Prince Caspian, The Matrix, Troy, X-Men: The Last Stand.

In addition to its incorporation in films, Havok’s physics software is also featured in over 200 video and computer games. With well over 90 games currently in development for release this year, recent best-selling titles featuring Havok physics include Halo 3, Assassin’s Creed, Guitar Hero III, BioShock, World in Conflict, Half Life 2: The Orange Box and Heavenly Sword.

Havok was recently awarded a prestigious Game Developer Front Line Award for Havok Physics from Game Developer. The magazine is the leading publication for the worldwide gaming industry and their annual Front Line Awards acknowledge technology companies and products which drive innovation and efficiency in creating state-of-the-art gameplay.

About Havok:
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PlayStation®2, PSP®, Wii™, and PC Games for Windows. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technologies being used in more than 200 of the world’s best known game titles, including: Bioshock, Halo 3, and Age of Empires III. Havok products have been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix, 10,000 BC, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.

About MPC:
MPC leads the world in digital visual effects for features, commercials, television and the Digital industry, an international company with bases in London, Vancouver and Los Angeles, the company is linked for remote work via the Technicolor Production Network. Feature projects currently in production include; Harry Potter and the Deathly Hallows, The Wolfman, Prince of Persia and Clash of the Titans in London and Percy Jackson and the Lightning Thief and Ramona and Beezus in Vancouver. Recent Commercials work includes the international Evian; Skating Babies ad, the Syfy channel re-brand and numerous Sony Bravia campaigns. www.moving-picture.com

Custom-Made LEGO Designs Brought to Life With Award-Winning Havok Physics

Havok Physics powers innovative LEGO® Digital Designer software under new licensing agreement

San Francisco, CA (August 20, 2009) – Havok, the Emmy award winning Irish technology company, has signed a new licensing agreement with global toy manufacturer LEGO System A/S. Under the terms of the deal, Havok’s industry leading Physics product will power the LEGO ® Digital Designer, an innovative download facility on the LEGO.com Web site where enthusiasts of LEGO bricks can unleash their imaginations to create custom built LEGO designs.

Fans of the iconic building bricks can make vehicles, buildings and robots from scratch, using the LEGO Digital Designer to choose size, colours and other design concepts for their creations. Users can add LEGO minifigures and finishing touches to their constructions and preview their finished products online Prior to purchasing their customized set at LEGOFactory.com, users are able to custom design their own packaging.

The Havok Physics SDK will be used to power realistic visual effects in all animations on the LEGO Digital Designer download.

David O’Meara, Managing Director, Havok, says: “LEGO System A/S, like Havok, are industry leaders delivering a world class product and we’re looking forward to working with the LEGO® team. With Havok Physics powering the LEGO Digital Designer, users can bring their creative ideas for custom made LEGO designs to life, enjoying greater levels of interactivity and realism as they navigate the various stages of the design process.”

Torben Nielsen, 3D Software Director, Business Development, LEGO System A/S, says: “LEGO ® Digital Designer opens up a digital world of possibilities for the creative child in us all. Havok Physics helps us scale that world up to unprecedented levels by enabling the creation and manipulation of ever-more sophisticated LEGO designs.”

Havok uses a combination of next generation physics, animation and tools to reach new standards of realism and interactivity in gaming technology and essentially turn their customers’ creative aspirations into technical realities.

Havok’s physics software is featured in over 200 triple A games available on store shelves today. With well over 90 games currently in development for release this year, use of Havok’s ubiquitous software is up 100% for the same period last year. Best-selling titles featuring Havok physics include Halo 3, Assassin’s Creed, Guitar Hero III, BioShock, World in Conflict, Half Life 2: The Orange Box and Heavenly Sword.

Other Havok products include Havok Cloth™, a new tool used for animating the behaviour of character garments and environmental cloth, and Havok Destruction™, which gives the game artist total control over the simulation of destructible game objects such as shattering glass and splintering wood.

Havok launched their sixth product at the recent Game Developer Conference in San Francisco. The new product, called Havok AI™, provides developers with unique solutions to perform pathfinding and advanced character interaction in highly dynamic game environments. Havok AI™ allows characters to predict the movement of obstacles and adapt accordingly, moving plausibly through the complex and often congested situations that arise when environments become dynamic.

Following the E3 Expo 2009, six game titles created using Havok’s award winning technology achieved a total of 26 nominations across 15 categories in the prestigious Game Critic Awards, acknowledging several of the best games of the year run on acclaimed Havok software.

At the 2008 BAFTA Video Game Awards in London in March, games created using Havok’s award winning technology were chosen as the winners in six categories. 10 Havok powered titles received nominations in 12 of the 14 categories.

Recently, Havok was awarded a prestigious Game Developer Front Line Award for their industry leading middleware product Havok Physics. US based magazine Game Developer is the leading publication for the worldwide gaming industry and their annual Front Line Awards acknowledge technology companies and products which drive innovation and efficiency in creating state-of-the-art gameplay. Winning a Front Line Award is a significant accolade, as winners are chosen by their peers in the global game developer community.

Under the management of Havok’s Managing Director, David O’Meara, the company also won an Emmy award from the US National Academy of Television, Arts & Sciences at a glittering ceremony in Las Vegas last year. The company was honoured with the award for their work on pioneering physics engines which makes games more realistic than ever before.

Microsoft Game Studios Partners with Havok for Upcoming Games

New titles by Microsoft’s leading European development studios – including Rare, Ltd – to feature Havok tools and technologies

San Francisco, CA – (August 13, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that Microsoft Game Studios Europe has licensed the Havok Spectrum software bundle for use by its developers across projects moving forward. The deal will provide Microsoft Game Studios with annual access to Havok tools and technology including the award-winning Havok Physics™, Havok Animation™ and Havok Behavior™. Currently featured in over 200 games, Havok tools and technologies power real-world physics – force, gravity, motion and energy – in virtual worlds so games and movies are more realistic.

“We are thrilled that the elite development teams that are part of Microsoft Game Studios Europe have chosen Havok’s triple A products to power their games,” said David O’Meara, Managing Director of Havok. “As the preferred choice for middleware software among developers, Havok is laser-focused on continuously creating the most valuable, innovative and easy-to-integrate cross-platform technologies to help them achieve their creative vision.”

The Havok Spectrum bundle featured in Microsoft Game Studios titles will provide out-of-the box integration between Havok Physics, Havok Animation and Havok Behavior. As the industry-leader in physics technology, Havok Physics adds an extra level of integrity to games and frees up production time by eliminating design limitations that stem from high-velocity game objects. Havok Animation is a fast, flexible animation SDK that provides a rich set of general purpose animation blending, inverse kinematics, and real-time mirroring and mapping capabilities for game characters. Finally, the Havok Behavior tool and SDK helps users rapidly compose game-playable behaviors that provide immediate “what you see is what you get” results on every major game-platform available.

“Rare has had a long-standing partnership with Havok and we have extensively used Havok technology on a wide range of titles and prototypes during that time. We have now made the decision to use Havok’s components exclusively in our shared technology platform and therefore on our game titles. Rare has been impressed by Havok’s suite of highly optimized components, which have allowed us to focus on the features that make Rare games unique and fun experiences,” said Salvatore Fileccia, Head of Software at Rare. “Having integrated Havok into our shared technology base, it has allowed our game teams to use just one component, such as Physics, or a combination of components, such as Behavior, Animation and Cloth, to rapidly prototype new ideas and accelerate the development process. We have also been impressed by the level of support provided by Havok and the depth of their tools infrastructure. We are looking forward to building on this partnership, keeping Rare at the forefront of game innovation and helping us to deliver world-class Xbox 360 and Project Natal experiences.”

“We chose Havok because the company’s technology has been used so effectively in so many games we enjoy playing,” said Joss Moore, Senior Programmer at Lionhead Studios. “Havok’s comprehensive, robust, efficient and feature-rich technology was surprisingly easy to get up and running within our games, and it was reassuring to know that Havok’s proactive support team was always available.”

In addition to its core, developer-preferred Physics-based technologies, Havok recently unveiled Havok AI™, a much-needed productivity tool for game developers focused on dramatically streamlining pathfinding for moving objects in dynamic environments. Available now, Havok AI is part of Havok 6.5, the company’s most comprehensive lineup to date – featuring substantial enhancements to Havok Physics, Havok Animation, Havok Behavior, Havok Cloth™, and Havok Destruction™.

About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PlayStation®2, PSP®, Wii™, and PC Games for Windows. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technology being used in more than 200 of the world’s best known game titles, including: BioShock, Halo 3, and Age of Empires III. Havok products have been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.

Havok License Pioneering Animation Tools to Defense Contractor Thales

July 22, 2009 – Havok, the Emmy award winning Irish technology company, has extended their current licensing agreement with international defense contractor Thales. Under the terms of the deal, Thales will use Havok’s innovative animation tools to bring realistic graphics to their broad range of industrial simulation products.Global technology company Thales develop industrial simulation models for clients in the aerospace, space, defense, security and transportation markets. The company has operations in 50 countries worldwide.

Havok’s pioneering Animation software features in the recently launched Thales Sagittarius series of Small Arms Trainers, bringing improved levels of realism to the defense training models. Havok technology improves fidelity, ensuring characters and environmental elements such as aircraft, tanks and infrastructure move accurately as users navigate the simulation models.

David O’Meara, Managing Director, Havok, says:
“With this extended licensing agreement, Havok continues to expand in the dynamic industrial simulation space. Our continued relationship with Thales shows original uses for our technology which has for the past ten years driven visual effects in the world’s top selling games and movies. All at Havok look forward to supporting Thales on future projects.”

In addition to Havok’s growing presence in the industrial simulation space, the company’s physics software is featured in over 200 triple A games available on store shelves today. With well over 90 games currently in development for release this year, use of Havok’s ubiquitous software is up 100% for the same period last year. Best-selling titles featuring Havok physics include Halo 3, Assassin’s Creed, Guitar Hero III, BioShock, World in Conflict, Half Life 2: The Orange Box and Heavenly Sword.

At the 2008 BAFTA Video Game Awards in London in March, games created using Havok’s award winning technology were chosen as the winners in six categories. 10 Havok powered titles received nominations in 12 of the 14 categories.

Recently, Havok was awarded a prestigious Game Developer Front Line Award for their industry leading middleware product Havok Physics. US based magazine Game Developer is the leading publication for the worldwide gaming industry and their annual Front Line Awards acknowledge technology companies and products which drive innovation and efficiency in creating state-of-the-art gameplay. Winning a Front Line Award is a significant accolade, as winners are chosen by their peers in the global game developer community.

Under the management of Havok’s Managing Director, David O’Meara, the company also won an Emmy award from the US National Academy of Television, Arts & Sciences at a glittering ceremony in Las Vegas last year. The company was honoured with the award for their work on pioneering physics engines which makes games more realistic than ever before.

The company uses a combination of next generation physics, animation and tools to reach new standards of realism and interactivity in gaming technology and essentially turn their customers’ creative aspirations into technical realities.

www.havok.com

About Havok:

Havok, an Intel company, was founded in Dublin in 1998 and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities.

Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.

Havok works in partnership with the world’s best known game developers – including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 200 of the world’s best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars.

Havok products have been used to drive visual effects in movies such as Watchmen, Bond blockbuster Quantum of Solace, The Chronicles of Narnia: Prince Caspian, Harry Potter and the Order of the Phoenix, 10000 BC, X-Men: The Last Stand, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich and Tokyo.

Havok MD David O’Meara Named ‘IT Industry Person of the Year’ at 9th ICT Excellence Awards

Friday, May 22, 2009 – David O’Meara, Managing Director of Emmy award winning Irish technology companyHavok, was last night named ‘IT Industry Person of the Year’ at the ninth annual ICT Excellence Awards. The ICT Excellence Awards is Ireland’s longest-running and most prestigious event recognising outstanding achievers in the information and communications technology industry.

David O’Meara, Managing Director of Havok, says:

“It’s an honour to receive this award. In the six years I have worked with Havok, the company has enjoyed tremendous growth. Havok is now the market leader in the competitive global game and movie industries, continuously pushing boundaries to achieve more and more realistic visual effects in games and movies. We have a world class developer team, a portfolio of innovative products and an unparalleled reputation for excellence. We derive great satisfaction from all Havok’s phenomenal achievements, and I’m particularly proud to be named IT Industry Person of the Year.”

Frank Quinn, joint Managing Director of Mediateam, organisers of the ICT Excellence Awards, says;

“David O’Meara joins a distinguished list of recipients of our ‘Person of the Year’ awards, representing the stars, past and present, of Ireland’s technology industry. He is a worthy winner, a perfect example of how Ireland can punch above its weight in the volatile business of technology.”

At the 2008 BAFTA Video Game Awards in London in March, games created using Havok’s award winning technology were chosen as the winners in six categories. 10 Havok powered titles received nominations in 12 of the 14 categories.

Recently, Havok was awarded a prestigious Game Developer Front Line Award for their industry leading middleware product Havok Physics. US based magazine Game Developer is the leading publication for the worldwide gaming industry and their annual Front Line Awards acknowledge technology companies and products which drive innovation and efficiency in creating state-of-the-art gameplay. Winning a Front Line Award is a significant accolade, as winners are chosen by their peers in the global game developer community.

Under the management of Managing Director David O’Meara, the company also won an Emmy award from the US National Academy of Television, Arts & Sciences at a glittering ceremony in Las Vegas last year. The company was honoured with the award for their work on pioneering physics engines which makes games more realistic than ever before.

The company uses a combination of next generation physics, animation and tools to reach new standards of realism and interactivity in gaming technology and essentially turn their customers’ creative aspirations into technical realities.

About Havok:
Havok, an Intel company, was founded in Dublin in 1998 and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities.

Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.

Havok works in partnership with the world’s best known game developers – including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 200 of the world’s best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars.

Havok products have been used to drive visual effects in movies such as Watchmen, Bond blockbuster Quantum of Solace, The Chronicles of Narnia: Prince Caspian, Harry Potter and the Order of the Phoenix, 10000 BC, X-Men: The Last Stand, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich and Tokyo. For more information on Havok, visit www.havok.com.

Havok Destruction Explodes into Saber Interactive’s Lineup

Development Studio Licenses Havok Destruction For Upcoming Video Games

San Francisco, CA (April 28, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that Saber Interactive, a leading game development studio headquartered in Millburn, NJ with a production office in St. Petersburg, Russia, has licensed its physics-based Havok Destruction software for use in several video games.

Havok Destruction is the company’s recently released cross-platform productivity tool created for the simulation of rigid body destruction. Games that implement Havok Destruction feature a dramatically higher level of realism in structural mechanics, graphical effects and overall level design within game environments.

“By implementing Havok Destruction, our team was able to easily and rapidly integrate large-scale destruction sequences, complex destructible objects, and events into the existing framework of our upcoming games that would have absorbed a much greater amount of development time and been nearly impossible to pull off without Havok,” said Andrey Iones, COO of Saber Interactive. “Since integrating Havok Destruction, Saber’s Art department has dramatically reduced the cost of generating destruction related assets. By utilizing Havok’s toolset, the artists are given full control over physics and destruction properties of various in-game objects and are able to do physics setup without the help of programmers. This has reduced our interactive asset generation budget by at least 40 percent.”

Known for its fast and furious adrenaline-pumping gameplay, Saber Interactive will take advantage of Havok Destruction’s advanced physics mechanisms to bring a new scale and complexity to the fully destructible city within their next title. Havok Destruction is being used to punch holes in walls, buckle scaffolding, shatter windows, and even bend metal to create a truly dynamic and evolving cityscape.

“We are excited to work with such a talented team at Saber Interactive as we aim to positively impact the overall quality and performance of the company’s titles that feature Havok technology,” said David O’Meara, Havok’s Managing Director. “Havok is the only technology solutions provider uniquely qualified and positioned to help our customers overcome the ongoing and evolving challenges facing development studios today.”

Havok Destruction is part of the Havok 6.5 product lineup, which includes dramatic extensions to in-game software and production tools that deliver unparalleled cutting-edge physics, destructible environments, and dynamic character behaviors with simulated clothing. Havok 6.5 also now includes the company’s AI technology that leads the pack in helping non-player game characters intelligently navigate dynamic environments. With Havok 6.5, game developers will see significant value immediately, starting with dramatically increased productivity and improved performance. The end result is an unrivaled, high-quality overall gameplay experience for games incorporating Havok.

About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PlayStation®2, PSP®, Wii™, and PC Games for Windows. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technology being used in more than 200 of the world’s best known game titles, including: BioShock, Halo 3, and Age of Empires III. Havok products have been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.

Ubisoft’s Six Flags Fun Park for Wii Built On Havok Behavior

Advances Game Character Production Schedules Ten-Fold

(San Francisco, CA), March 31, 2009 – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, announced today that Ubisoft’s Six Flags® Fun Park™ was created using Havok Behavior™ – the unique productivity software that combines an intuitive game development composition tool for artists with a run-time SDK for programmers.

“The Havok Behavior tool provided the Six Flags® Fun Park™ development team an opportunity to be creative while simultaneously streamlining the overall production process,” said Lewis Peterson, Chief Executive Officer at 7 Studios.

Havok Behavior accelerates and streamlines the development of advanced character performances for a complete range of PC and video game platforms including the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PC Games for Windows® and the Wii™ home video game system from Nintendo.

“Havok is fully committed to assisting developers create the best games possible with the most productive tools,” said Jeff Yates, Vice President of Product Management at Havok. “The Havok Behavior Tool accelerates interactive character development by giving animators, designers, and programmers a visual, flexible character development pipeline into the game, where animations and in-game behavior can be previewed and tuned for the widest range of PC and console platforms.”

Designed with the creative members of the development team in mind, Havok Behavior gives complete control to game character creators. Havok Behavior features the first unified authoring environment and SDK that intuitively combines the power of physics with procedural animation and traditional animation assets. The power and utility of this unique system opens the door to hybrid character performances that have never been seen before in games.

Havok Behavior is a key element of Havok 6.5, the highly-acclaimed modular suite of run-time technology and artists’ tools. Havok 6.5 is corner-stoned by the industry-dominant Havok Physics™, which now appears in over 200 games and 400 skus worldwide. Havok tools dramatically accelerate the development of cross platform, innovative electronic games and special effects for film, in line with the requirements of the world’s top developers and producers.

About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PlayStation®2, PSP®, Wii™, and PC Games for Windows. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technology being used in more than 200 of the world’s best known game titles, including: BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown and Age of Empires III. Havok products have been used to drive special effects in movies such as Harry Potter and The Order of The Phoenix, 10,000 BC, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.

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About Ubisoft®
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has teams in 28 countries and distributes games in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2007–08 fiscal year Ubisoft generated sales of 928 million euros. To learn more, please visit www.ubisoftgroup.com.

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© 2009 Ubisoft Entertainment. All rights reserved. Six Flags and all related indicia are registered trademarks of Six Flags Theme Parks Inc and are used under license. Fun Park, Fun Park logo, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by 7 Studios, Inc.

About Six Flags, Inc.
Six Flags, Inc. is the world’s largest regional theme park company with 20 parks across the United States, Mexico and Canada, and soon will be expanding beyond North America with destinations in Dubai and Qatar. Since 1961, hundreds of millions of families have trusted Six Flags to combine friendly-clean-fast-safe service with affordable, value-packed thrills, record-shattering roller coasters and special events like the Summer Concert Series, Fright Fest and Holiday in the Park. Six Flags’ wide array of entertainment options reaches all demographics — families, teens, tweens and thrill seekers alike — featuring themed attractions based on skateboarding legend Tony Hawk, the ultimate daredevil Evel Knievel, movie franchises The Dark Knight and The Mummy; as well as world-renowned, kid-friendly brands including Looney Tunes, the Justice League of America, The Wiggles and Thomas the Tank Engine.

Six Flags continues to develop new avenues for growth, acquiring ownership and management of Dick Clark Productions, producer of such perennial television hits as the American Music Awards, the Golden Globe Awards, the Academy of Country Music Awards, Dick Clark’s New Year’s Rockin’ Eve and So You Think You Can Dance. Six Flags, Inc. is a publicly traded corporation (NYSE:SIX) headquartered in New York City.

CD Projekt Red Licenses Havok Complete

Upcoming Game Titles From Acclaimed Development Studio Built On Havok’s Award-Winning, Cross-Platform Technology

Game Developers Conference, San Francisco, CA (March 26, 2009) – Havok™, the premier provider of interactive software and services for digital media creators in the games and movie industries, today announced that CD Projekt RED has licensed Havok Complete™ for use in several of its upcoming game titles for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system and PC for Windows platforms.

As one of Havok’s core platforms, Havok Complete combines the industry-leading Havok Physics™ engine and Havok Animation™, the company’s integrated character animation system. Together, the products aid in the creation of complex and dynamic character performances by providing developers with a fully-optimized gameplay solution that can be integrated into existing internal architectures.

“We are thrilled that the innovative development teams at CD Projekt RED have chosen Havok Complete as the foundation for their upcoming titles,” said Havok’s David O’Meara, Managing Director. “Havok-powered games generated over $1.5 billion in revenue in the US market alone over the past two years, demonstrating the company’s clear leadership position as the premier technology solutions provider to developers worldwide.”

“Integrating Havok Complete into our existing framework has allowed our teams to focus on upping the ante on incredible overall gameplay experience,” said Adam Kicinski, CEO of CD Projekt RED. “Havok’s incredible customer support and ability to tailor its products to meet our needs will help ensure our characters respond to complex physical worlds in as realistic a way as possible.”

Havok Animation is a fast, flexible animation SDK that provides a rich set of general purpose animation blending that includes spline compression, inverse kinematics, real-time mirroring and ragdoll mapping capabilities for game characters. Havok Animation offers out-of-the-box integration with all Havok products and incorporates easily into existing game engines.

Havok Physics is the proven leader in real-time collision detection and physical simulation solutions. Havok Physics offers the fastest, most robust simulation technology available, making it the industry-dominant physics solution for the gaming industry. Using Havok’s latest 6.5 release of Havok Physics, CD Projekt RED will leverage Havok’s new high speed ray casting solution and a fully optimized multicore Continuous Physics solution. In addition, CD Projekt RED will engage Physics’ integration with Autodesk® 3ds Max®, Maya®, and XSI® modeling tools; as well as Havok’s game side tools such as the Havok Visual Debugger, memory and performance tools.

Havok Complete is part of Havok’s award-winning suite of modular technology and software tools used by the world’s best developers. Havok Complete is the preferred development solution in the cross-platform, triple-A games market. The company’s award-winning technology is featured in over 200 games currently on the market, and over 75 upcoming games are scheduled for release in 2009 alone. Best-selling titles featuring Havok technologies include: Halo 3, Assassin’s Creed, Indiana Jones, Star Wars: The Force Unleashed, Guitar Hero III, BioShock, Half Life 2: The Orange Box, and Heavenly Sword. Havok’s software will also be featured in the highly-anticipated upcoming games Alan Wake and Starcraft II.

About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PlayStation®2, PSP®, Wii™, and PC Games for Windows. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technology being used in more than 200 of the world’s best known game titles, including: BioShock, Halo 3, and Age of Empires III. Havok products have been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.

About CD Projekt RED
CD Projekt RED is the development branch of CD Projekt, headquartered in Warsaw, Poland. The studio’s first release, the PC-exclusive role-playing game, The Witcher®, has won over critics and gamers with its refreshing blend of engrossing story and action-based combat. The game has sold more than one million copies worldwide and has garnered more than 100 awards since its release in October 2007, including PC RPG of the Year from such respected outlets as PC Gamer, GameSpy, IGN and GameStar. CD Projekt RED’s 80+ employees recently completed The Witcher: Enhanced Edition in September 2008, and are hard at work on the console remake, The Witcher: Rise of the White Wolf, as well as two unannounced projects. For more information about CD Projekt RED, visit http://www.thewitcher.com.

Havok Showcases Ground-Breaking Product Line-Up at the 2009 Game Developers Conference

Recent Havok Release Gaining Significant Developer Momentum;
Showcased at Havok Exposuite #154, West Hall March 25-27

Game Developers Conference, San Francisco, CA (March 25, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today revealed that recent widespread adoption of Havok Cloth by developers has made it the fastest-selling Havok product to date.

At GDC, Havok is showcasing industry-changing technical breakthroughs in real-time clothing simulation, marking the first time that movie-quality cloth has been seen on in-game characters. The ease of integration of the product is highlighted by the fact that the first games to feature Havok Cloth are launching in Spring 2009. Information and a demo is available at the company’s web site at www.havok.com/gdc09cloth.

Havok Cloth is a platform-optimized run-time SDK and toolset that significantly increases the realism of game characters and environments by enabling character designers to add true-to-life, physically-based motion to garments, environmental objects and other deformable items like hair, bellies or tails. Havok Cloth also minimizes the time that artists spend on animating the behavior of character garments and environmental cloth in games.

A growing number of developers have praised Havok Cloth for its superior cross-platform performance and high-quality results.

Colin Mack, THQ General Manager Wrestling & Fighting Games said, “When developing UFC 2009 Undisputed we needed a cloth simulation solution that matched the unprecedented realism of our characters models, animations and fighting simulation – traditional cloth animation methods wouldn’t cut it. We evaluated Havok Cloth and were extremely impressed by the quality and stability of the results and the outstanding performance on our target platforms, PLAYSTATION®3 and Xbox 360™.”

He adds, “The modular design of Havok Cloth enabled us to get the technology successfully integrated quickly and easily. Havok’s technical support was excellent, and the highly intuitive and powerful art tools allow artists to quickly generate and visualize high quality cloth assets. Our overall experience with Havok Cloth on UFC 2009 Undisputed has been very positive so we intend to use Havok Cloth even more extensively in THQ’s upcoming fighting titles.”

Released in March 2008, Havok Cloth was created to give artists dramatically increased control in the design process, resulting in more engaging and believable characters and a more realistic interactive experience for gamers. Havok Cloth is built on Havok’s award-winning modular suite of run-time technology and artists tools and features out-of-the-box integration with Havok Physics™, Havok Animation™ and Havok Behavior™ as well as into existing internal architectures.

“Havok Cloth’s rapid and broad adoption by game developers is testament to Havok’s dedication to being the complete solutions provider for the gaming industry,” said David O’Meara, Managing Director of Havok. “Havok’s industry-dominating software and tools are considered the gold standard with Havok Physics being prevalent in six times as many games sold in the US market as our closest competitor. Havok will continue to build support as developers experience the company’s unsurpassed strength in technical leadership, customer service and high-quality product.”

About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PlayStation®2, PSP®, Wii™, and PC Games for Windows. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technology being used in more than 200 of the world’s best known game titles, including: BioShock, Halo 3, and Age of Empires III. Havok products have been used to drive special effects in movies such as Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com.