SAN FRANCISCO – Nov.9, 2015 – Havok®, a leading provider of AAA game development technology, is powering the AI, Script and Physics technology in the highly-acclaimed Halo 5: Guardians from publisher Microsoft Studios and developer 343 Industries. Halo 5: Guardians is available now on Xbox One for $59.99 (ERP).

In Halo 5: Guardians, a mysterious and unstoppable force threatens the galaxy while the Master Chief is missing and his loyalty questioned. The newest addition to the $5 billion sci-fi franchise, Halo 5: Guardians is the most dramatic Halo story to date in a 4-player cooperative epic that spans three worlds.

343 Industries worked closely with the team at Havok to integrate Havok AI to help bring to life the game characters. The Havok Physics effects are used throughout the environment to lend the title an immersive physicality that helps draw players deeper into the compelling Halo universe. Halo 5: Guardians introduces the massive new Warzone multiplayer mode that supports 24-player battles with both friendly and enemy AI dropping in to complete a variety of objectives. Havok’s suite of technology is used throughout Warzone and all of the gameplay modes to help power character movement and in-game objects throughout the massively expansive maps.

“In creating Halo 5: Guardians, the team pushed the Xbox One hardware to maintain a steady 60 frames per second for lightning-quick reaction times and visceral gameplay, and Havok’s efficient toolset helped us to reach that goal,” says David Berger, Director of Engineering at 343 Industries. “Every element of this game had to be truly epic. The graphics, sound, music, story, AI and multiplayer features were each a massive undertaking, and our collaboration with Havok gave us a robust toolset to round out the features to create something that gamers won’t forget.”

For more information about Havok’s technology, developers can visit www.havok.com.

About Havok®

As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.

Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.

Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.

Havok, and the Havok Logo, Havok Physics, Havok Cloth, and Havok Script are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2015 Havok.

About the Halo franchise

Exclusively published by Microsoft Studios and developed by 343 Industries, the Halo franchise is an award-winning collection of properties that has transcended video games and grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” (2001), the critically acclaimed and record-shattering series of games has reinvented how people think about video games and has since built a fan base of millions worldwide and inspired multiple New York Times best-selling novels, a live-action digital series, comic books, action figures, apparel and more.

Havok, and the Havok Logo are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2015 Havok.

Havok to Join Microsoft

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Today, we are proud to announce that Microsoft has acquired Havok, the leading provider of 3D physics, from Intel.

As we welcome Havok to the Microsoft family, we will continue to work with developers to create great games experiences, and continue to license Havok’s development tools to third party partners. We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio, and Microsoft Azure.

Havok is a fantastic technology supplier in the games industry and the leading real time physics creator. We saw an opportunity to partner together to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony and many others to create more than 600 games including Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.

Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world.   We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like “Crackdown 3.”

Havok shares Microsoft’s vision for empowering people to create worlds and experiences that have never been seen before, and we look forward to sharing more of this vision in the near future.

Havok Congratulates All of the Award-Nominated Developers at E3 2015; Many Top Titles Utilizing Havok Tech, Congratulations to Fallout 4, Uncharted 4: A Thief’s End, Star Wars Battlefront and Many Others

Top Titles from Bethesda Softworks, Electronic Arts, Microsoft, Sony Computer Entertainment, Square Enix, Ubisoft, and Others Making Use of Havok Technology

SAN FRANCISCO – July 2, 2015 – Havok®, a leading provider of AAA game development technology, extends congratulations to all of the nominees of Game Critics Awards for “Best of E3 2015, which includes several of Havok’s developer partners. The nominees pushed the limits of realism to create remarkable AAA game experiences. Some of these great titles range from Bethesda Softworks’ wildly ambitious and gigantic open-world role-playing game, Fallout 4, to the deeply compelling narrative and intense adventure of Sony and Naughty Dog’s Uncharted 4: A Thief’s End, to the visually spectacular and blistering firefights of Star Wars Battlefront. Havok’s cross-platform suite of technology helps create some of the most ambitious AAA games that leverage the new hardware, and this same technology continues to service future projects that will become milestone titles for years to come.

Havok congratulates the following AAA projects powered by Havok technology that are among the titles nominated by the Best of E3 2015 awards:

• Star Wars Battlefront – Electronic Arts
• Dark Souls III – BANDAI NAMCO Entertainment
• Fallout 4 – Bethesda Softworks
• Halo 5: Guardians – Microsoft Studios
• Horizon: Zero Dawn – Sony Computer Entertainment
• Just Cause 3 – Square Enix
• Need for Speed – Electronic Arts
• No Man’s Sky – Hello Games
• The Division – Ubisoft
• The Last Guardian – Sony Computer Entertainment
• Tom Clancy’s Rainbow Six Siege – Ubisoft
• Uncharted 4: A Thief’s End – Sony Computer Entertainment

“We were so happy to see all the amazing work of our development partners and the industry in general at E3. Their hard work and innovation is being rewarded by the sheer excitement of gamers around the world,” Says Brian Waddle, VP of Sales and Marketing of Havok. “We’re proud that developers behind some of the biggest AAA titles in the world are turning to Havok to realize the true potential of the new console platforms. We’re beginning to see the future of gaming come to fruition, and that future is spectacular.”

For more information about Havok’s technology, developers can visit www.havok.com.

About Havok®
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.
Havok, and the Havok Logo, Havok Physics, Havok Cloth, and Havok Script are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2015 Havok.

Havok, and the Havok Logo are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2015 Havok.

HAVOK FX™ TO USHER IN NEW ERA OF CPU GENERATED GRAPHICAL EFFECTS, EMPOWER DESIGNERS AND DEVELOPERS TO INCREASE NEXT GEN FIDELITY WITHOUT COMPROMISE

SAN FRANCISCO – June 2, 2015 – Havok®, a leading provider of interactive 3D game development technology, has unveiled Havok FX, a brand new CPU-driven graphical effects software product that will deliver unprecedented levels of detail and physics to particle effects. The result of extensive research into massive scale low-overhead Physics simulation, Havok FX allows developers to physically enable particle systems and to add a new interactive gameplay dimension to previously aesthetic visual effects. This high-end, yet lightweight technology, is fully cross-platform with a focus on Xbox One, PlayStation 4 and PC. Leading publisher Ubisoft® is one of the first publishers to announce their support of this new product through their adoption of Havok FX within Tom Clancy’s Rainbow Six Siege® arriving in October 2015 for PC, PlayStation 4 and Xbox One.

Through its focus on CPU rather than GPU processing, Havok FX offers a lightweight, cross platform solution to creating dynamic and persistent particle effects across all next gen platforms and PCs. Shrapnel, dust, goo, debris and smoke will interact with both the player and the environment, increasing the fidelity of the game world while also offering designers the ability to deliver gameplay altering effects. Artists will now have the freedom to create the richer and more dynamic environments at a scale that modern AAA gaming demands.

“Havok FX brought all we needed to push the realism of Realblast, our procedural destruction engine, to a whole new level. With each explosion you see debris, shrapnel and fragments all flying through the environment and reacting dynamically, making each assault even more tense and realistic,” says Mark Besner, Lead Programmer at Ubisoft Montreal.

“Havok FX isn’t just a software package; it’s technology that takes advantage of the step-up from the previous console platforms toward the incredible power of next-gen hardware,” says Brian Waddle Vice President of Sales & Marketing at Havok. “This was the perfect opportunity to roll up our sleeves and collaborate with the Rainbow Six Siege team to demonstrate the ability and power of Havok FX. This incredible title showcases the future of particle physics and debris effects on CPU, and we believe the industry as a whole will demand the same high level of fidelity by leveraging Havok FX in future games. Once consumers see Rainbow Six Siege in action, gamers are going to demand this level of quality and immersion from the games industry.”

For more information about Havok’s technology, developers can visit www.havok.com.

About Havok®

As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.

Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.

Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.

Havok, and the Havok Logo, Havok Physics, Havok Cloth, and Havok Script are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2015 Havok.

©2015 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Havok® Congratulates the Nominees and Winners at the 18th Annual D.I.C.E. Awards

SAN FRANCISCO – February 20, 2015 – Havok®, a leading provider of AAA game development technology, extends congratulations to all the winners from the 2015 D.I.C.E. awards. Special congratulations to Destiny, Super Smash Bros. Wii U and Mario Kart 8. The big winner of the night, Middle-earth: Shadow of Mordor earned 8 total awards, and the prestigious Game of the Year honor went to Dragon Age: Inquisition. Collectively, these winners represent the pinnacle of technologically ambitious AAA games.

Havok acknowledges the following D.I.C.E. Award winners:

  • Destiny – Activision (Outstanding Achievement in Online, Music Composition, Sound Design and Action Game of the Year)
  • Dragon Age: Inquisition – Electronic Arts (RPG/MMO Game of the Year, Game of the Year)
  • Mario Kart 8 – Nintendo of America (Racing Game of the Year)
  • Middle-earth: Shadow Of Mordor – Warner Bros. Interactive Entertainment (Adventure Game of the Year, Outstanding Achievement in Animation, Technical Achievement, Narrative, Character, Innovation in Gaming, Game Design and Game Direction)
  • Super Smash Bros. Wii U – Nintendo of America (Fighting Game of the Year)

“The team at Havok is honored to work with the world’s best AAA game developers, and we’re incredibly proud to see the work of some of our partners so richly rewarded at D.I.C.E.,” Says Brian Waddle, VP of Sales and Marketing of Havok. “Studios who produce games such as these stand at the cutting edge of gaming and it is great to see the industry acknowledge this direction. We look forward to meeting with friends both old and new at GDC to chart the path for future AAA success and to celebrate Havok’s 15 year Anniversary.”

Havok will be exhibiting at the Game Developers Conference (GDC) 2015 at the Moscone Center in San Francisco, CA on March 2-6, 2015 in Business Meeting Room #2822.
For further information, developers can visit www.havok.com.

About Havok®
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.
Havok, and the Havok Logo, Havok Physics, Havok Cloth, and Havok Script are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2015 Havok.

Havok® Celebrates 15 Years of Providing Essential Game Technology For Physics, AI, Destruction, and More

December 15, 2014 – San Francisco – Havok is celebrating its 15th year of providing industry-leading game development technology for some of the most popular best-selling videogames in history. To commemorate the occasion, Havok has created an infographic image that illustrates the history of Havok technology from its early beginnings at Trinity College in Dublin, Ireland, to the modern Havok Technology suite, including Havok Physics, Animation Studio, AI, Destruction, Script and Cloth. In 2014, the Havok suite powers more than 50 titles, including Dark Souls II, Far Cry 4, Watch Dogs, Sunset Overdrive, Middle-earth: Shadow of Mordor, InFamous: Second Son, and Destiny.

The full infographic, tracking the history of Havok from 1996 to 2014, can be found here: Time Line

“15 years in, we still feel like a young company, and will continue to innovate and advance our technology to ensure that developers are limited only by their imaginations, and no longer bound by technological limitations,” Says David Coghlan, President and Managing Director of Havok. “Back in the nineties, before robust Physics technology became a requirement of modern gaming, game worlds were little more than glorified mazes, with static environments and limited interactivity. Since that time we’ve seen huge innovation in environmental and character interaction, and future titles will push physical simulation yet further. Havok will be there every step of the way.”

Havok’s full suite of technology includes Havok Physics, Cloth, AI, Animation Studio, Script and Destruction. For 15 years, Havok has powered more than 650 titles across 20 hardware platforms with a total of more than 100 software publishers. Previous landmark Havok-powered titles include Max Payne 2: The Fall of Max Payne, Halo 2, Half-Life 2, Elder Scrolls V: Skyrim, Uncharted 2: Among Thieves, Assassin’s Creed and hundreds more.

About Havok®
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders. Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.

In 2014, Havok marked its 15th anniversary.

Bungie’s Destiny Utilizes Havok® Physics, Cloth and Script Technology

SAN FRANCISCO – September 9, 2014 – Havok®, a leading provider of game development technology announced today that its Physics, Cloth and Script technologies are helping to power Bungie’s highly-anticipated open world shooter, Destiny. Making use of this technology, Bungie has created a persistent, dynamic online world which draws gamers into the lore, legends and evolving adventures of the Guardians of the last city on Earth. Published by Activision Publishing, Inc. and developed by Bungie, Destiny is available now for the PlayStation®4, PlayStation®3, Xbox One®, and Xbox 360®.

In developing Destiny, Bungie continued their long-standing partnership with Havok by utilizing Havok’s world class support team to maximize the title’s use of Havok Physics, Cloth and Script starting from the early stages of the title’s development. Havok Physics comes into play with realistically simulated environmental collisions and vehicles, allowing the player’s speedy hovering vehicle, the Sparrow, to maneuver, bounce, weave, bump and float in compelling ways. Havok Cloth is used throughout the game to bring realistic motion to player garments, capes and coat tails, which are simulated realistically, interacting with the environment and reacting to character movement in a seamless fashion. Early production of the game utilized Havok Script for planning and rapid prototyping to help the team at Bungie build out the larger experience.

“Bungie games have always been about robust, complex simulations creating exciting new gameplay experiences. Destiny’s living world could not have been realized without Havok’s Physics, Cloth, and Script technology,” says Justin Truman, gameplay engineer at Bungie.

“It’s been great to partner with the talented Bungie team to ensure that the universe of Destiny offers a convincing and engrossing experience, and our support engineers were able to embed themselves within the Bungie team to ensure they got the most out of their use of Havok,” says Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “Havok technology has been a perfect fit for a game as ambitious and epic as Destiny, because it helps streamline the development process and lets the artists at Bungie focus on realizing their vision.”

Havok Physics is an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers. Havok Cloth is a performance-optimized artist toolset and runtime for creating believable simulation of cloth, hair, foliage and other soft body objects. Havok Script is a console optimized Lua compatible virtual machine designed for game development and includes an integrated environment for Microsoft Visual Studio, stand-alone debugger and on-target profiler.

In Destiny, players are cast as Guardians of the last city on Earth, who will traverse the ancient ruins of the solar system from the red dunes of Mars to the lush jungles of Venus. Able to wield incredible power, gamers must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s Golden Age. In a story-driven universe, Destiny’s saga unfolds through grand tales and epic adventures by immersing players in a bold new universe filled with cooperative, competitive, public and social activities, all seamlessly connected.

For further information, developers can visit www.havok.com.

About Havok®
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.

Havok, and the Havok Logo, Havok Physics, Havok Cloth, and Havok Script are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2014 Havok.

Ubisoft Turns to Havok Physics to Build True Next Gen Gaming Experiences

August 12, 2014 – San Francisco – Havok® is providing its industry-leading 3D interactive game development technology to a suite of Ubisoft’s most hotly-anticipated titles, including Assassin’s Creed Unity, The Crew, Tom Clancy’s The Division, Far Cry 4 and Tom Clancy’s Rainbow Six Siege. Havok Physics™ is also used to power Ubisoft’s fastest-selling open world action adventure-game, Watch Dogs.

With a legacy of powering the industry’s most influential titles, Havok Physics continues to be the solution that leading studios turn to for dynamic physical simulation and realistic gameplay. Ubisoft continues to push the boundaries of modern technology by utilizing the latest advancements in Havok Physics to drive truly next generation experiences with incredible visuals, robust physics and pivotal destructive elements. Havok’s technology has helped Ubisoft’s development teams to create the realistically compelling Revolutionary world of Assassin’s Creed Unity, the massive open-world recreation of the United States in The Crew, the ravaged ruins of New York City in Tom Clancy’s The Division, the wickedly dangerous Himalayan land of Kyrat in Far Cry 4, and the intense firefights of Tom Clancy’s Rainbow Six Siege. Havok’s tools offer fast and consistent performance across multiple platforms, easing the transition for each project from one system architecture to the next.

“Ubisoft has long enjoyed the support of Havok’s powerful, proven and efficient technologies to bring depth and immersion to the creative visions of our talented game creators,” said Danny Belanger, lead gameplay designer, Ubisoft. “Havok has become an indispensable resource to our teams, who can focus on creating new and engrossing game experiences and can rely on Havok’s robust technology to easily integrate into our titles to enhance the immersion, allowing gamers to suspend their disbelief.”

In Watch Dogs, Ubisoft Montreal deeply integrated Havok Physics into all aspects of their Disrupt game engine to deliver a world that is both staggering in its level of detail and scale, but also fully dynamic. Havok Physics’ powerful multithreaded architecture provided Ubisoft the tools to implement a richly dynamic game world where every object is dynamic and interconnected. As the range of game features broadened to include fully simulated vehicles complete with gut wrenching chases and crashes, Ubisoft were able to easily customize and adapt Havok Physics to achieve these specific special effects.

“Games like Ubisoft’s Watch Dogs offer a massive game world, with a huge world and sophisticated tech driving the intense gameplay. We’re proud to provide Havok Physics to help create an even more compelling experience,” said Brian Waddle, Vice President of Worldwide Sales & Marketing at Havok. “It has been a pleasure to work with the teams at Ubisoft to ensure that each title is equipped with Havok’s strong and reliable tech across genres, systems and games.”

For more information about Havok, please visit: www.havok.com.

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About Havok®
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

©2014 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Far Cry, Rainbow Six, Tom Clancy’s, The Division logo, the Soldier icon, Assassin’s Creed, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. © 2014 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine”.

Havok, the Havok logo, Havok Physics and Havok Animation are trademarks and/or registered trademarks of Havok in the US and other countries. All other trademarks are the property of their respective owners. Press release © 2014 Havok.

Havok® Technology Powering 2K Games’ Groundbreaking BioShock on iOS

August 4, 2014 – San Francisco – Havok®, a leading provider of 3D interactive game development technology, is providing its industry-leading Havok Physics™ and Havok Animation Studio™ technology to 2K Games’ groundbreaking narrative-driven action game, BioShock, which is launching later this summer on the App Store.

Developed by Irrational Games in 2007 with Unreal Engine 3, the original BioShock made extensive use of Havok’s Animation tools, which played an instrumental part in bringing fluidity to the disfigured denizens of Rapture. The game’s liberal use of Havok Physics also brought further immersion into the game world, even becoming a powerful weapon through the use of the in-game Telekinesis Plasmid. After its release, Bioshock quickly became one of the most critically-acclaimed games of all time*, garnering universal praise from press and proving to be a huge success with the gaming audience.

The 2K China team has brought this iconic gaming experience to iOS using Havok’s cross-platform toolset to achieve amazing parity between console and mobile versions, including the full dynamic gameplay and character interactions of the classic title from 2007. Seven years after its original implementation, the same robust Physics and Animation technologies ingrained in the original BioShock have seamlessly transitioned onto mobile platforms.

“It’s a true testament to the power and breadth of Havok Physics and Havok Animation Studio that these technologies have seamlessly transitioned from a AAA console title to an amazing mobile experience,” said Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “Just as BioShock redefined the scope of what a game could and should be, the 2K Games team has proven that mobile devices can go beyond simple apps and offer a wholly mature and complete gaming experience akin to those seen on high end gaming platforms.”

BioShock will be available soon via the App Store as a premium title for iPad®, iPhone® and iPod touch®**.
For more information about Havok, please visit: www.havok.com.

*BioShock currently maintains an average score of 96 on Metacritic and was named Game of the Year 2007 by the following outlets: BAFTA, Game Informer, Spike TV, and X-Play.
**Compatible with iPad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C, and iPhone 5 – and WILL NOT RUN ON EARLIER DEVICES.

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About Havok®

As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.

Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.

Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.

Havok, and the Havok Logo are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other marks are the property of their respective owners. Press Release © 2014 Havok.

Havok’s Next-Gen Physics Powering inFAMOUS Second Son™ On the PlayStation®4 System

April 3, 2014 – San Francisco – Havok™, a leading provider of 3D interactive game development technology, announced today that its next generation physics engine is powering inFAMOUS Second Son™, the recently released PlayStation®4 exclusive video game title from Sony Computer Entertainment America LLC (SCEA).

Havok’s next generation physics technology has been re-architected from the ground up to offer developers a smoother performance profile, enhanced run-time and reduced memory footprint enabling maximum physical fidelity with unprecedented performance.

The development team at Sucker Punch Productions has made full use of Havok’s latest physics technology in conjunction with their in-house engine to bring the highly interactive world to life, where seamless collision detection, as well as realistic simulation of objects, debris are controlled by Havok’s next-gen physics technology.

“Havok’s newest and latest physics technology delivers significant technical innovations in performance and memory utilization allowing developers to leverage the incredible capabilities of platforms like the PlayStation 4 to take simulation to the next level” said David Coghlan, President & Managing Director at Havok. “Havok’s advanced physics technology and Sony’s robust hardware open up the possibilities for impressive titles like inFAMOUS Second Son.”

For more information about Havok, please visit: www.havok.com

About Havok®
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany.

Havok, and the Havok Logo, Havok Physics, Havok Cloth, and Havok Script are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release © 2014 Havok.