Havok is pleased to announce that as of January 10th 2020, Havok Physics for Unity is available for download from the Unity Package Manager. See the Quick Start Guide for details on how to get up and running. This package is available for free for Personal and Plus users. If you’re a Pro user, you can purchase a monthly development subscription for $20 per month from the Unity Asset Store. Please note that the licensing and distribution model of Havok Physics for Unity is owned and managed entirely by Microsoft (Havok) and not Unity.
This package brings the power of Havok Physics to Unity through a close partnership with the Unity engineering team. This is a first-class integration for DOTS-based projects sharing the same data model used by Unity Physics, meaning seamlessly select between simulating your scene using Unity Physics or Havok Physics, without needing to re-author your assets.
Havok Physics offers the following:
- Caching system provides stability and high performance for complex scenarios such as stacks of dynamic rigid bodies; systems of rigid bodies constrained together; fast-moving rigid bodies; and scenes with lots of dynamic rigid bodies.
- Inter-operable and data-compatible with Unity Physics.
- The Havok Visual Debugger tool for detailed analysis.