Havok Blog
Find out about Havok’s ever evolving technology and how you can use it to push the boundaries of what games can do.

How Havok Evolved in Unreal 5.5 – A Retrospective
With 13 releases over the Unreal 5.5 life cycle Havok for Unreal has innovated and improved in many ways.

Havok at CEDEC 2025
CEDEC is one of the core events for game developers in Japan and we're happy to take part and share our expertise.

Havok 2025.1 Release Highlights
Supporting distributing Havok in source-only form, enhanced visual fidelity of cloth simulation during abrupt animation changes,...

Havok Navigation for Unreal Overview
Havok Navigation for Unreal brings our full dynamic pathfinding solution to Unreal Engine. Let’s look at how it works, how you...

Havok Physics for Unreal Overview
Let’s look at how it works, how you can get the product, and how we stay in lock step with Unreal Engine Releases.

Pricing Update
We are excited to announce a new pricing model that makes our industry leading technologies available to a broader range of...

Game Developers Conference 2025
We’re back at GDC’25 to discuss the future of games technology and holding 3 sessions about our recent technical achievements.

Havok 2024.2 Release Highlights
Including bug fixes, new features, and improvements like nav volume painter prioritization, new shape combinations, and GPU based...

Havok 2024.1 Release Highlights
Including new features and improvements including nav volume steering behaviors and a new suite of tools in Cloth Preview tool
