Havok Blog
Find out about Havok’s ever evolving technology and how you can use it to push the boundaries of what games can do.

How Havok’s Constraint Solver Works: PGS, Baumgarte Stabilization, and Production-Scale Solving
A technical deep dive into how Havok Physics’ constraint solver keeps ragdolls intact under explosive force, resolves large...

Delivering a Destruction Spectacle in VOID/BREAKER
When Stubby Games set out to build VOID/BREAKER, they envisioned a truly “chaotic destruction spectacle”, so they turned to...

Havok at GDC 2026
GDC 2026 is right around the corner, and our meeting schedule is already filling up fast. Havok for Unreal delivers drop‑in...

Havok at CEDEC 2025
CEDEC is one of the core events for game developers in Japan and we're happy to take part and share our expertise.

Pricing Update
We are excited to announce a new pricing model that makes our industry leading technologies available to a broader range of...

Game Developers Conference 2025
We’re back at GDC’25 to discuss the future of games technology and holding 3 sessions about our recent technical achievements.
