Havok Blog
Find out about Havok’s ever evolving technology and how you can use it to push the boundaries of what games can do.
Havok SDK 2025.2 Release Highlights
Including voxelized, proxy-based nav mesh generation, portable Havok Content Tools and support for worlds up to 1000km in size ...
Havok Physics Particles Technical Overview (Unreal)
Havok Physics Particles in Unreal are lightweight rigid bodies fully integrated into the Niagara system ...
Havok Physics Particles Technical Overview (SDK)
Havok Physics Particles are lightweight rigid bodies that simulate and interact with the game with a low performance cost, allowing ...
How Havok Evolved in Unreal 5.5 – A Retrospective
With 13 releases over the Unreal 5.5 life cycle Havok for Unreal has innovated and improved in many ways ...
Havok at CEDEC 2025
CEDEC is one of the core events for game developers in Japan and we're happy to take part and share ...
Havok 2025.1 Release Highlights
Supporting distributing Havok in source-only form, enhanced visual fidelity of cloth simulation during abrupt animation changes, smooth pathing to create ...







