Havok Blog
Find out about Havok’s ever evolving technology and how you can use it to push the boundaries of what games can do.

Asynchronous Navigation Processing: Stable AI Pathfinding in Games
AI pathfinding CPU spikes hurt frame pacing in dynamic games. Learn how asynchronous navigation processing stabilizes performance...

Delivering a Destruction Spectacle in VOID/BREAKER
When Stubby Games set out to build VOID/BREAKER, they envisioned a truly “chaotic destruction spectacle”, so they turned to...

Havok at GDC 2026
GDC 2026 is right around the corner, and our meeting schedule is already filling up fast. Havok for Unreal delivers drop‑in...

Havok for Unreal: Quarterly Highlights (January 2026, Unreal Engine 5.7)
Including updating to Havok SDK version 2025.2, improved customizability, stability, documentation, and new experimental features.

Introduction to Havok Cloth Preview Tool
Discover how the Havok Cloth Preview Tool can speed up development, allow you to quickly test different cloth setups in real time...

Havok SDK 2025.2 Release Highlights
Including voxelized, proxy-based nav mesh generation, portable Havok Content Tools and support for worlds up to 1000km in size.

Havok Physics Particles Technical Overview (Unreal)
Havok Physics Particles in Unreal are lightweight rigid bodies fully integrated into the Niagara system

Havok Physics Particles Technical Overview (SDK)
Learn how Havok Physics Particles enable light weight physics simulation on particles for immersive experiences in any engine...

How Havok Evolved in Unreal 5.5 – A Retrospective
With 13 releases over the Unreal 5.5 life cycle Havok for Unreal has innovated and improved in many ways.
