Havok Blog

Find out about Havok’s ever evolving technology and how you can use it to push the boundaries of what games can do.

Havok SDK 2025.2 Release Highlights

Including voxelized, proxy-based nav mesh generation, portable Havok Content Tools and support for worlds up to 1000km in size ...
Balloon particles colliding with a rigid platform

Havok Physics Particles Technical Overview (Unreal)

Havok Physics Particles in Unreal are lightweight rigid bodies fully integrated into the Niagara system ...
Havok Physics Particles demo showing a large number of balloons physically simulating

Havok Physics Particles Technical Overview (SDK)

Havok Physics Particles are lightweight rigid bodies that simulate and interact with the game with a low performance cost, allowing ...
Shows grids representing large world segments loaded on top of the Project Titan map

How Havok Evolved in Unreal 5.5 – A Retrospective

With 13 releases over the Unreal 5.5 life cycle Havok for Unreal has innovated and improved in many ways ...
Logo for CEDEC 2025

Havok at CEDEC 2025

CEDEC is one of the core events for game developers in Japan and we're happy to take part and share ...

Havok 2025.1 Release Highlights

Supporting distributing Havok in source-only form, enhanced visual fidelity of cloth simulation during abrupt animation changes, smooth pathing to create ...