At the 2019 Game Developer’s Conference in San Francisco, the Havok team is presenting our 2019 product roadmap. Performance remains our top priority and for Havok Physics we are demonstrating improvements to core algorithms like broadphase queries as well as multithreading improvements. Havok Cloth, used in titles like Marvel’s Spider–man, is demonstrating examples of advanced cloth features like layered clothing and usability improvements for the Havok Cloth Setup Tool. For Havok AI we are presenting our new navigation mesh generation pipeline. This has been rebuilt from scratch to improve numerical accuracy and Ben Sunshine–Hill will present details in his talk: Math for Game Developers: Generating and using Navigation Meshes
March 17th, 2019
2019 Product Roadmap at GDC
March 18th, 2019
Havok announces partnership with Unity
Today we announced a partnership with Unity that gives us an opportunity to integrate our physics solution into the Unity ecosystem. At Unity’s keynote today Oliver Strunk presented the collaboration with Unity’s CTO, Joachim Ante (see here).
Havok is already the industry-leading physics engine that powers over half of the top titles in this console generation, but our mission is to put Havok technology into the hands of as many developers as possible. This partnership gives us a unique opportunity to not only collaborate with Unity from an engineering perspective but also to gain valuable feedback from the diverse expertise of their community.
For more details on the technology we’re creating with Unity please see here.
March 19th, 2019
Havok announces partnership with Google’s Stadia
At the Google GDC Gaming announcement earlier today, Google revealed Google Stadia a new and exciting game development platform. Havok technology is a core part of the AAA game development ecosystem and Havok and Google have announced a long term partnership which guarantees support for Havok technology on the new platform.