Solutions for Animators & Artists

Havok’s technologies are tightly integrated and offer full support for Autodesk® 3ds Max®, Autodesk Maya®, and Autodesk XSI®, enabling animators and artists to bring environments, characters, creatures, foliage and other objects to life.

Create Interactive and Destructible Environments

Havok Physics lets you construct physical scenes including dynamic objects, constraints and ragdolls directly in-modeler and export them ready to load directly into the Havok Physics runtime.

Havok Destruction lets you easily create destructible assets and worlds, while significantly reducing the cost of asset creation with a suite of custom, in-modeler tools. Havok Destruction also offers complete control over runtime and memory performance to help eliminate bottlenecks in your production pipeline.

Create Dynamic Characters

Havok Animation Studio is a state-of-the-art animation system built for high quality game character development. Its intuitive graphical authoring allows designers to rapidly prototype their characters and incrementally refines them with fast simple iterations. Under the hood its platform-optimized runtime delivers industry leading performance. Designers can create dynamic characters that move fluidly, while taking advantage of comprehensive animation compression techniques allowing storage of high quality animation assets while significantly reducing memory footprint. Other features include Inverse Kinematics, and out-of-the-box integration with Havok Physics for ragdoll driving and blending.

Add Believable, Physically-Based Motion to Garments, Foliage and other Deformable Objects

Havok Cloth allows character designers to go beyond simplistic tight-fitting or hand-animated clothing, and add believable, physically-based motion to garments like skirts, capes, shirts, trousers and coats, as well other deformable items like hair, bellies, tails or foliage. Havok Cloth is easily customizable and fits into today’s workflow to maximize the productivity of artists, animators, and programmers.