Havok™ Vision Engine
The Havok Vision Engine (formerly Trinigy Vision Engine) provides a powerful and versatile multi-platform runtime technology ideally suited for all types of games and capable of rendering extremely complex scenes at smooth frame rates. Providing a well-designed, clean and object-oriented C++ API, the technology includes a variety of features to help you break through technical barriers, opening up a wide range of possibilities for game development.
Large, Customizable Feature SetCreate your own rendering pipeline, integrate the physics system of your choice, or write your own animation code |
High-Performance and StabilityAllows highly detailed, realistic scenes to be rendered with maximum visual fidelity |
Engine ExtensibilityThe SDK ships with many plug-ins that can easily be customized and extended |
Customizable StreamingPowerful, customizable streaming ideal for vast, yet highly detailed landscapes and large indoor/outdoor environments |
The Havok Vision Game Engine is multi-threaded and optimized for Windows (DX 9, DX 11), Xbox360®, PlayStation®3, Nintendo Wii®, PlayStation Vita®, iOS and Android, as well as most major browsers. The Vision Engine also supports all major services, such as XBLA™, PlayStation®Network, and WiiWare™.
Introducing WebVision...
Bring superior quality graphics to browser-based games. WebVision allows you to enjoy the limitless workflow of Vision Engine, along with its extensive scalability, comprehensive toolset and middleware integration support. Learn more.
Additional Features:
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Out-of-the-box features such as lights and shadows, radiosity, animations, normal maps, particles, and post-processing are right at your fingertips
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Ships complete with source code, the default rendering pipeline serves as an ideal starting point for your game project, providing an extensive set of fully integrated features
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Uses a combination of efficient visibility culling and streaming techniques - including hardware occlusion query, portals, and quadtrees/octrees - to achieve consistently high frame rates.
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3ds Max/Maya Exporters that can export both static geometry and animated characters, including skeletal animations, vertex animations, and morph targets.
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A Remote Script Debugger also includes a powerful script profiler, allowing developers to quickly analyze the performance of LUA script code.
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Runtime profiling framework for resource management allows performance bottlenecks to be identified and removed, while unused resources can be automatically purged and recreated
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Ships with WebVision, a full-featured 3D game engine for browser-based games



























