Havok's modular suite of tools and technologies put power in the hands of creators, making sure they can reach new standards of believability and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies.
Fully multithreaded and cross-platform optimized, Havok’s technologies offer full support for leading game platforms including Xbox One®, the all-in-one games and entertainment system from Microsoft, the Xbox 360® games and entertainment system from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems, Windows® 7, Windows® 8, PlayStation Vita®, Wii™, Wii U, Android™, iOS, Windows® RT, Windows® Phone 8, Apple Mac OS and Linux.
Havok Physics offers the fastest, most robust collision detection and physical simulation technology available, which is why it has become the gold standard within the games industry and has been used by leading game developers in over 400 launched titles and many more in development.
Havok Animation Studio (formally known as Havok Behavior and Havok Animation) is a system for developing event-driven character behaviors in a game. Havok Animation Studio is comprised of an intuitive composition tool for artists and designers, and a run-time SDK for game programmers. Also included is the Havok Animation SDK and toolset, that provides optimized playback and real-time blending on leading game platforms. Comprehensive compression of animation data, pose retargeting, inverse kinematics, and out-of-the-box integration with Havok Physics enable a new range of game-play possibilities. Together, the composition tool and SDK provide “what you see is what you get” results, accelerating development of cutting edge character performances for leading game titles.
Havok Cloth is a platform-optimized runtime and toolset that dramatically increases the believability of game characters and environments. It allows character designers to go beyond simplistic, tight-fitting or hand-animated clothing, and to add believable, physically-based motion to garments like skirts, capes, shirts, trousers, and coats as well as other deformable items like hair, bellies, tails, flags, banners, curtains, and foliage. Havok Cloth is easily customizable and fits into today's workflow without burdening artists, animators or programmers.
Havok Destruction is the cross-platform tool for simulation of rigid body destruction. Destruction gives the game artist total control over the simulation, drastically reducing the production time and cost of creating large numbers of believable destructible game objects. Havok Destruction can create a completely new gameplay experience by giving additional believability to structural mechanics, graphical effects, and game level design.
Havok AI provides developers with an optimized cross-platform SDK to perform navigation mesh generation, pathfinding and path following for highly dynamic and destructible game environments.
Havok Script is a Lua compatible Virtual Machine designed for console game development. Havok Script is significantly faster than standard Lua and through a combination of internal optimizations and use of the Havok Script profiler, customers typically achieve a 2x speed improvement. Havok Script ships with Havok Script Studio, an integrated environment for Microsoft Visual Studio® and on-target profiler.
The Havok Vision Game Engine provides a powerful tool suite and versatile multi-platform runtime technology ideally suited for all types of games. Providing a extensible tool chain and well-designed, modular C++ API, the technology includes a variety of features to help you break through technical barriers, opening up a range of possibilities for game development.
Havok offers a wide range of onsite professional services for those times when an issue becomes critical, a deadline is approaching quickly, or you simply want to ensure that your Havok integration is optimal.