Havok Physics

Assassins Creed: Unity – Ubisoft

The Next Generation of Havok® Physics

Smoother Performance Profile. Enhanced Run-Time Performance. Reduced Memory Footprint. Built for the Next-Generation.

Havok Physics offers the fastest, most robust collision detection and physical simulation technology available, which is why it has become the gold standard within the games industry and has been used by leading game developers in over 400 launched titles and many more in development.

Robust Dynamics & Constraint Solving

Supports a wide variety of useful game-ready constraint types including ragdolls. Is also fully customizable.

Battle-Tested Collision Detection

Highly robust, for continuous collision detection for environments, characters and vehicles.

Complete Production-Ready Tool Chain

Extensible asset conditioning pipeline with full plug-in support for Autodesk, 3ds Max, and Maya.

Visual Debugger

Displays and records on-target profiling and debugging data and real-time multi-threaded performance data.

Havok Physics™ is fully multi-threaded and cross-platform optimized for leading game platforms including, Xbox One®, Playstation® 4, Nintendo Wii, PC Games for Windows, SteamOS, Apple Mac OS and Linux.