News & Press

December 15, 2014 - San Francisco – Havok is celebrating its 15th year of providing industry-leading game development technology for some of the most popular best-selling videogames in history. To commemorate the occasion, Havok has created an infographic image that illustrates the history of Havok technology from its early beginnings at Trinity College in Dublin, Ireland, to the modern Havok Technology suite, including Havok Physics, Animation Studio, AI, Destruction, Script and Cloth. In 2014, the Havok suite powers more than 50 titles, including Dark Souls II...

Date:
Mon, 12/15/2014 - 11:55

SAN FRANCISCO – September 9, 2014 - Havok®, a leading provider of game development technology announced today that its Physics, Cloth and Script technologies are helping to power Bungie’s highly-anticipated open world shooter, Destiny. Making use of this technology, Bungie has created a persistent, dynamic online world which draws gamers into the lore, legends and evolving adventures of the Guardians of the last city on Earth. Published by Activision Publishing, Inc. and developed by Bungie, Destiny is available now for the PlayStation®4, PlayStation...

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Tue, 09/09/2014 - 10:12

August 12, 2014 - San Francisco – Havok® is providing its industry-leading 3D interactive game development technology to a suite of Ubisoft’s most hotly-anticipated titles, including Assassin’s Creed Unity, The Crew, Tom Clancy’s The Division, Far Cry 4 and Tom Clancy’s Rainbow Six Siege. Havok Physics™ is also used to power Ubisoft’s fastest-selling open world action adventure-game, Watch Dogs.

With a legacy of powering the industry’s most influential titles, Havok Physics continues to be the solution that...

Date:
Tue, 08/12/2014 - 09:58

August 4, 2014 - San Francisco – Havok®, a leading provider of 3D interactive game development technology, is providing its industry-leading Havok Physics™ and Havok Animation Studio™ technology to 2K Games’ groundbreaking narrative-driven action game, BioShock, which is launching later this summer on the App Store.

Developed by Irrational Games in 2007 with Unreal Engine 3, the original BioShock made extensive use of Havok’s Animation tools, which played an instrumental part in bringing fluidity to the disfigured denizens...

Date:
Mon, 08/04/2014 (All day)

April 3, 2014 - San Francisco - Havok™, a leading provider of 3D interactive game development technology, announced today that its next generation physics engine is powering inFAMOUS Second Son™, the recently released PlayStation®4 exclusive video game title from Sony Computer Entertainment America LLC (SCEA).

Havok’s next generation physics technology has been re-architected from the ground up to offer developers a smoother performance profile, enhanced run-time and reduced memory footprint enabling maximum physical fidelity with...

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Thu, 04/03/2014 - 01:00

SAN FRANCISCO – March 25, 2014 – Havok™, a leading provider of interactive 3D game technology announced today that Havok Physics, Havok Animation Studio and Havok AI are being used in Tencent Games’ upcoming title, Iron Knight, a highly anticipated online melee combat game developed by Aurora Studios that was recently showcased at the Game Developer Conference last week in San Francisco.

Leading Chinese games companies like Tencent are increasingly turning to cutting edge global technologies to fulfill the growing demands of Chinese gamers...

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Tue, 03/25/2014 - 01:00

SAN FRANCISCO – February 25, 2014 – Havok™, a leading provider of interactive game technologies, announced game developer Nyamyam licensed Havok Physics, Havok Animation and Havok AI to develop their recently launched iOS game Tengami. Tengami is an adventure game set within a beautifully paper-crafted pop-up world and uses an art style inspired by traditional Japanese arts and crafts. Nyamyam used Havok’s product suite to breathe life into the unique folding world of Tengami.


“We’ve come to expect only reliable and robust...

Date:
Mon, 02/24/2014 - 22:00

SAN FRANCISCO — DECEMBER 5, 2013 — Havok™, a leading provider of game development technology, announced today that its Havok Physics is powering a number of next-gen Ubisoft® titles, including Assassin’s Creed® IV Black Flag™. Making use of Havok Physics, the Ubisoft Montreal development team was able to bring an unprecedented level of immersion to the massive world of Assassin’s Creed IV Black Flag. Havok’s technology is also being used in a variety of future Ubisoft games, including action titles...

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Wed, 12/04/2013 - 22:00

SAN FRANCISCO – November 13, 2013 –Havok™, a leading provider of 3D game development technology, today announced that it has unveiled the first full release of its free end-to-end mobile game development engine, Project Anarchy™. The new version adds a range of features and enhancements including Autodesk’s Scaleform® for free, full support for Tizen OS, a new packaging tool for application data management, as well as expanded rapid prototyping through both Lua binding extensions and support for a new vSceneViewer mobile app that allows...

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Tue, 11/12/2013 - 22:00

SAN FRANCISCO – October  22, 2013 –Havok™, a leading provider of 3D game development technology, announces today that it has integrated the full version of Autodesk® Scaleform® software into Project Anarchy, Havok’s completely free end-to-end mobile 3D game production engine. The addition of Autodesk’s industry leading UI solution to Project Anarchy complements Havok’s Vision Engine, Physics, Animation and AI technologies and offers developers a complete solution for faster, more efficient game development.  Games built...

Date:
Mon, 10/21/2013 - 22:00

SAN FRANCISCO—October 17, 2013 — Havok™, a leading provider of game development technologies, announced today that it has opened submissions for the Project Anarchy Mobile Game Dev Challenge, giving game developers the chance to win a grand prize of $100,000 from a total cash prize pool of $150,000. Details on the contest and Project Anarchy can be found at: www.projectanarchy.com/contest.

The Project Anarchy Mobile Game Dev Challenge is scheduled to run from October 17, 2013 to May 31, 2014...

Date:
Thu, 10/17/2013 - 01:00

August 1, 2013 - San Francisco - Havok™, a leading provider of 3D interactive game development technology, announces today that Microsoft and 343 Industries have integrated Havok’s AI technology into Halo: Spartan Assault on Windows Phone 8 and Windows 8. The new top down shooter is set in the intense and dangerous Halo universe and provides an advanced gameplay experience with accessible controls for the ideal pick-up-and-play mobile title.

Set between the events of Halo 3 and Halo 4, Halo: Spartan Assault is the new chapter of the award-winning Halo...

Date:
Wed, 07/31/2013 - 22:00

SAN FRANCISCO July 24, 2013 –Havok™, a leading provider of game technology, announces today that it has licensed its suite of technologies to power NEOWIZ CRS’ upcoming multiplayer action RPG title, Project Black Sheep. The advanced Havok Vision Engine is used to drive the title’s jaw-dropping visuals, while the Havok’s Animation Studio, Physics, Destruction and AI tools helped developers at NEOWIZ CRS deliver a compelling and immersive world rife with giant monsters and dynamically-generated, destructible...

Date:
Tue, 07/23/2013 - 22:00

July 18, 2013 - San Francisco - Havok™, a leading provider of 3D interactive game development technology, today announced that it is working with Konami Digital Entertainment, Inc. to provide advanced physics, animation and cloth simulation technologies to deliver a true-to-life and graphically advanced soccer experience for all the players of Pro Evolution Soccer (PES) 2014, the highly-anticipated new entry in the 82.3-million-selling soccer franchise.

 

“Player movements and...

Date:
Wed, 07/17/2013 - 23:00

June 27, 2013 - San Francisco - Havok™, a leading provider of 3D interactive game development technology, and Gameloft, a leading global publisher of digital and social games, have integrated Havok Physics into Gangstar Vegas, the newest title in Gameloft’s best-selling open-world action series for mobile platforms. The award-winning Havok Physics toolset has been used to create realistic ragdoll effects and more natural control of the game’s vehicles to enable amazing...

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Thu, 06/27/2013 - 14:52

SAN FRANCISCO, CA—June 25, 2013—Havok™ announces today that it has publicly launched Project Anarchy, Havok’s complete end-to-end mobile 3D game production engine. Games developed using Project Anarchy technology can be deployed for free on iOS, Android and Tizen mobile platforms without commercial restrictions on company size or revenue. Project Anarchy is available for download now at www.projectanarchy.com/download.

Project Anarchy includes Havok’s Vision Engine together with access to...

Date:
Tue, 06/25/2013 - 11:18

 June 6, 2013 - San Francisco - Havok™, a leading provider of 3D interactive game development technology, today announced that its suite of industry-leading middleware tools are now available for  Xbox One®, the all-in-one games and entertainment system from Microsoft. Havok’s support for Xbox One includes a complete suite of modular and cross-platform tools including Havok Physics, Havok Destruction, Havok Cloth, Havok AI and Havok Script.  Havok Animation Studio (which was formerly marketed as Havok Animation and Havok Behavior) will also...

Date:
Thu, 06/06/2013 - 04:00

Project Anarchy C++ Game Engine to be optimized and available free-of-charge for devices powered by the Tizen software platform including smartphones, tablets and connected devices

May 8, 2013 - San Francisco - Havok™, best known for providing core technology to leading AAA games, today announced that Tizen ™ has been added to the list of free-to-ship platforms for Project Anarchy™, Havok’s free C++ mobile game engine. Havok is optimizing the full range of Project Anarchy technology for Tizen including Havok Vision Engine,...

Date:
Tue, 05/07/2013 - 22:00

Complete 3D Mobile Game Development Engine Available for Free this Spring

SAN FRANCISCO, CA - March 26, 2013 - At the 2013 Game Developers Conference today, Havok™ unveiled Project Anarchy, a complete end-to-end mobile 3D game production engine.  Havok announced that developing and releasing a game with the technology will be free on many leading mobile platforms, without commercial restrictions on company size or revenue. 

Project Anarchy will include Havok’s...

Date:
Mon, 03/25/2013 - 23:00

San Francisco – March 12, 2013– Havok™, a leading provider of interactive 3D game technology, today announced the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort. It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.

Designed from the ground up for the computing architectures that will define games for the next...

Date:
Mon, 03/11/2013 - 23:00

21st February 2013 ‐ San Francisco ‐ Havok, a leading provider of 3D interactive game development technology, today announced that its cutting edge Physics technology was showcased at PlayStation® Meeting 2013 in New York. At the event, Sony Computer Entertainment presented a live demo of Havok’s Physics technology running on the PlayStation®4 computer entertainment system. At the event Sony Computer Entertainment also showcased a number of Havok Physics powered games. Havok has fully optimized its leading Tools and Middleware line‐up for PlayStation®4, which is...

Date:
Thu, 02/21/2013 - 13:45

 

SAN FRANCISCO, CA—January 30, 2013—Havok™, a leading provider of game development technology, announces Havok Vision Engine is now available for development on the Wii U™ platform. By this addition, Havok’s full product suite is now available to license for the Wii U. This new offering follows an initial agreement between Havok and Nintendo last March, making free binary downloads of Havok’s Physics and Animation technologies available to Nintendo Wii U developers.
 
In addition to being...
Date:
Tue, 01/29/2013 - 22:49

SAN FRANCISCO, CA – January 17, 2013 – Havok™ has won the award for Best Middleware from Game Developer Magazine’s Front Line Awards, marking the fifth consecutive win for the Havok Physics technology. For the last 15 years, the Front Line Awards have been honoring the video game industry’s best game development tools. 

 “We are truly honored to receive recognition from our peers in the games industry with our fifth consecutive Front Line Awards win,” said David Coghlan, Managing Director at Havok....

Date:
Wed, 01/16/2013 - 22:00

SAN FRANCISCO – August 28, 2012 – Havok, a leading provider of game development technology, licensed its Havok AI and Havok Physics software for NCsoft® and ArenaNet’s launch of Guild Wars 2®. With the help of Havok AI and Havok Physics technologies, Guild Wars 2 was able to scale thousands of players on a single server.

Guild Wars 2 has set itself apart from other MMO games by allowing players...

Date:
Tue, 08/28/2012 - 13:40

SAN FRANCISCO – July 24, 2012 – Havok™, premier provider of interactive software solutions for the games and entertainment industry, announced that Trion Worlds licensed Havok Physics and Havok Animation for Defiance™, a ground-breaking persistent 3rd person shooter poised to unite the Syfy television network and massively multiplayer online gaming for the very first time.  With the use of Havok’s technology Trion was able to bring a new level of interactive gameplay to...

Date:
Tue, 07/24/2012 - 09:19

ChinaJoy -Shanghai (July 18, 2012) – Havok™, a leading provider of game development technology, will be expanding its Asian operations and will be keynoting the ChinaJoy 2012 conference, both underscoring the company's great strides within the Asian marketplace since the acquisition of 3D game engine, Vision Engine last year. Since last year, Havok has seen expanded development in China and Korea as both countries look to Havok’s Vision Engine technology to provide a powerful and customizable toolset for mobile and MMO game development. To help support the growing...

Date:
Wed, 07/18/2012 - 15:39

Wichita Falls, TX– May 30, 2012 –Forsaken Studios have launched a Kickstarter campaign to fund the development of their online game Embers of Caerus – and saw their funding skyrocket in the first week. With enthusiastic fans pledging as much as $10,000 each to fund the game, Embers of Caerus is on target to be the latest addition to the hugely popular MMO (massively multiplayer online) genre. Through the use of leading technologies like Havok™ Vision Engine, Forsaken Studios have their sights firmly set on taking the games industry by storm.

After recently entering...

Date:
Tue, 05/29/2012 - 16:13

SAN FRANCISCO — March 6, 2012 — Havok™, a premier provider of interactive software solutions for the games and entertainment industry, announced today that it has entered into a worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform. The agreement will give the development community access to the Havok technology to create high-fidelity, immersive games.

“We are very excited to be at the forefront of the new...

Date:
Mon, 03/05/2012 - 22:00

SAN FRANCISCO — March 1, 2012 — Havok™, a leading provider of interactive software and services for digital media creators for the games and entertainment industry, revealed today Havok’s Physics and Animation technology was used by the award-winning Sony Computer Entertainment Bend Studio in development of the PlayStation®Vita (PS Vita) system launch title, UNCHARTED: Golden Abyss™, the portable debut of the multi-million selling UNCHARTED™ franchise. From the start...

Date:
Wed, 02/29/2012 - 22:00

San Francisco, CA  – January 17, 2012– Havok™ today announced the fourth consecutive win of the award for Best Middleware in Game Developer Magazine’s Front Line Awards for its Havok Physics technology. Now in their 14th year, the Front Line Awards honor the best tools in the game development industry.

“It is an honor to be considered best in class by our peers and to win the Game Developer Front Line Award for a fourth year in a row,” said David Coghlan, Managing Director at Havok. “This is a testament to how fortunate...

Date:
Mon, 01/16/2012 - 22:00