News & Press

 June 6, 2013 - San Francisco - Havok™, a leading provider of 3D interactive game development technology, today announced that its suite of industry-leading middleware tools are now available for  Xbox One®, the all-in-one games and entertainment system from Microsoft. Havok’s support for Xbox One includes a complete suite of modular and cross-platform tools including Havok Physics, Havok Destruction, Havok Cloth, Havok AI and Havok Script.  Havok Animation Studio (which was formerly marketed as Havok Animation and Havok Behavior) will also...

Date:
Thu, 06/06/2013 - 04:00

Project Anarchy C++ Game Engine to be optimized and available free-of-charge for devices powered by the Tizen software platform including smartphones, tablets and connected devices

May 8, 2013 - San Francisco - Havok™, best known for providing core technology to leading AAA games, today announced that Tizen ™ has been added to the list of free-to-ship platforms for Project Anarchy™, Havok’s free C++ mobile game engine. Havok is optimizing the full range of Project Anarchy technology for Tizen including Havok Vision Engine,...

Date:
Tue, 05/07/2013 - 22:00

Complete 3D Mobile Game Development Engine Available for Free this Spring

SAN FRANCISCO, CA - March 26, 2013 - At the 2013 Game Developers Conference today, Havok™ unveiled Project Anarchy, a complete end-to-end mobile 3D game production engine.  Havok announced that developing and releasing a game with the technology will be free on many leading mobile platforms, without commercial restrictions on company size or revenue. 

Project Anarchy will include Havok’s...

Date:
Mon, 03/25/2013 - 23:00

San Francisco – March 12, 2013– Havok™, a leading provider of interactive 3D game technology, today announced the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort. It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.

Designed from the ground up for the computing architectures that will define games for the next...

Date:
Mon, 03/11/2013 - 23:00

21st February 2013 ‐ San Francisco ‐ Havok, a leading provider of 3D interactive game development technology, today announced that its cutting edge Physics technology was showcased at PlayStation® Meeting 2013 in New York. At the event, Sony Computer Entertainment presented a live demo of Havok’s Physics technology running on the PlayStation®4 computer entertainment system. At the event Sony Computer Entertainment also showcased a number of Havok Physics powered games. Havok has fully optimized its leading Tools and Middleware line‐up for PlayStation®4, which is...

Date:
Thu, 02/21/2013 - 13:45

 

SAN FRANCISCO, CA—January 30, 2013—Havok™, a leading provider of game development technology, announces Havok Vision Engine is now available for development on the Wii U™ platform. By this addition, Havok’s full product suite is now available to license for the Wii U. This new offering follows an initial agreement between Havok and Nintendo last March, making free binary downloads of Havok’s Physics and Animation technologies available to Nintendo Wii U developers.
 
In addition to being...
Date:
Tue, 01/29/2013 - 22:49

SAN FRANCISCO, CA – January 17, 2013 – Havok™ has won the award for Best Middleware from Game Developer Magazine’s Front Line Awards, marking the fifth consecutive win for the Havok Physics technology. For the last 15 years, the Front Line Awards have been honoring the video game industry’s best game development tools. 

 “We are truly honored to receive recognition from our peers in the games industry with our fifth consecutive Front Line Awards win,” said David Coghlan, Managing Director at Havok....

Date:
Wed, 01/16/2013 - 22:00

SAN FRANCISCO – August 28, 2012 – Havok, a leading provider of game development technology, licensed its Havok AI and Havok Physics software for NCsoft® and ArenaNet’s launch of Guild Wars 2®. With the help of Havok AI and Havok Physics technologies, Guild Wars 2 was able to scale thousands of players on a single server.

Guild Wars 2 has set itself apart from other MMO games by allowing players...

Date:
Tue, 08/28/2012 - 13:40

SAN FRANCISCO – July 24, 2012 – Havok™, premier provider of interactive software solutions for the games and entertainment industry, announced that Trion Worlds licensed Havok Physics and Havok Animation for Defiance™, a ground-breaking persistent 3rd person shooter poised to unite the Syfy television network and massively multiplayer online gaming for the very first time.  With the use of Havok’s technology Trion was able to bring a new level of interactive gameplay to...

Date:
Tue, 07/24/2012 - 09:19

ChinaJoy -Shanghai (July 18, 2012) – Havok™, a leading provider of game development technology, will be expanding its Asian operations and will be keynoting the ChinaJoy 2012 conference, both underscoring the company's great strides within the Asian marketplace since the acquisition of 3D game engine, Vision Engine last year. Since last year, Havok has seen expanded development in China and Korea as both countries look to Havok’s Vision Engine technology to provide a powerful and customizable toolset for mobile and MMO game development. To help support the growing...

Date:
Wed, 07/18/2012 - 15:39

Wichita Falls, TX– May 30, 2012 –Forsaken Studios have launched a Kickstarter campaign to fund the development of their online game Embers of Caerus – and saw their funding skyrocket in the first week. With enthusiastic fans pledging as much as $10,000 each to fund the game, Embers of Caerus is on target to be the latest addition to the hugely popular MMO (massively multiplayer online) genre. Through the use of leading technologies like Havok™ Vision Engine, Forsaken Studios have their sights firmly set on taking the games industry by storm.

After recently entering...

Date:
Tue, 05/29/2012 - 16:13

SAN FRANCISCO — March 6, 2012 — Havok™, a premier provider of interactive software solutions for the games and entertainment industry, announced today that it has entered into a worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform. The agreement will give the development community access to the Havok technology to create high-fidelity, immersive games.

“We are very excited to be at the forefront of the new...

Date:
Mon, 03/05/2012 - 22:00

SAN FRANCISCO — March 1, 2012 — Havok™, a leading provider of interactive software and services for digital media creators for the games and entertainment industry, revealed today Havok’s Physics and Animation technology was used by the award-winning Sony Computer Entertainment Bend Studio in development of the PlayStation®Vita (PS Vita) system launch title, UNCHARTED: Golden Abyss™, the portable debut of the multi-million selling UNCHARTED™ franchise. From the start...

Date:
Wed, 02/29/2012 - 22:00

San Francisco, CA  – January 17, 2012– Havok™ today announced the fourth consecutive win of the award for Best Middleware in Game Developer Magazine’s Front Line Awards for its Havok Physics technology. Now in their 14th year, the Front Line Awards honor the best tools in the game development industry.

“It is an honor to be considered best in class by our peers and to win the Game Developer Front Line Award for a fourth year in a row,” said David Coghlan, Managing Director at Havok. “This is a testament to how fortunate...

Date:
Mon, 01/16/2012 - 22:00