Havok Cloth™
An Ace Up Your Sleeve
Havok Cloth is a performance-optimized development tool designed to minimize the time that game artists spend on animating the behavior of character garments and environmental cloth, while enabling increased believability for cutting-edge games.
Havok Cloth is easily customizable and fits into today’s workflow to maximize the productivity of artists, animators, and programmers. Havok Cloth also features out-of-the-box integration with Havok Physics™ and Havok Animation™. As with all Havok products, Havok Cloth is built to deliver optimal performance on the latest hardware, with full support for leading game platforms.
Powerful Features for Ultra-Believable Cloth Simulation
Outfit your studio with Havok Cloth, and get the tools you need to design games that are dressed for success:
- Physically-based simulation of cloth
- Multithreaded and platform-optimized (including PLAYSTATION®3)
- Artist-driven control of cloth behavioral properties, for example, stretching, damping and bending
- Artist-friendly, modeler-based, cloth setup tools
Character Garments
Use Havok Cloth to quickly and easily animate character clothing such as shirts, trousers, skirts, capes and ponytails.
Garments have controllable constraints in various areas, limiting the extent to which they can move and twist in that portion of the cloth. Garments can also collide with specific bones of the underlying model to achieve highly believable reactions.
Environmental Cloth
Havok Cloth is perfect for environmental cloth and deformables such as flags, curtains and foliage.
You can easily control cloth's ability to stretch and bend, its mass and its resistance to air.
Havok Cloth features dynamic switching of simulation fidelity to make sure your game's main characters and items closest to the camera look the best. Havok Cloth also allows for decoupling of simulation and display representation, so you can apply cloth simulation to arbitrary meshes, such as thick cloth.
As with all Havok products and tools, Havok Cloth is fully multithreaded and cross-platform optimized. |