HAVOK ANNOUNCES SUPPORT FOR DEVELOPMENT OF GAME TITLES ON "PLAYSTATION®3" FROM SONY COMPUTER ENTERTAINMENT INC.
Havok middleware technology to deliver scalable physics and character animation for next-generation game-play
San Francisco, California, May 17, 2005—Havok, one of the video game industry's leading suppliers of physics and character animation middleware solutions for game developers, announced today its plans to support the development of game titles on “PLAYSTATION®3” by Sony Computer Entertainment Inc. Havok will optimize its entire suite of products – including Havok Physics and Havok Complete -for SCEI’s forthcoming platform, for use by leading game developers.
“We are thrilled to be optimizing our interactive physics and character animation solution for this powerful new game platform,” says Jeff Yates, VP of Product Management for Havok. Havok’s state-of-the-art approach to distributed physics, combined with the amazing potential of the “PLAYSTATION®3” will empower game character’s to respond to each other and to their physical environment on a continuous basis, with a subtlety and scale that has never been seen before. From full-contact character interactions in sports titles, to fully destructible vehicles and worlds – we believe our combined physics and character animation pipeline will unlock a whole new range of possibilities for game developers on “PLAYSTATION®3”.
About Havok
Founded in 1998, Havok is the gaming industry’s leading physics and character animation middleware provider and one of the industry’s best kept technical secrets. More than 70 top game developers and publishers have licensed Havok products for over 120 titles. These include EA, Ubisoft, Activison, THQ, Microsoft Game Studios, SCEI, Midway, VUG, Sega, Atari, Remedy, NCSoft, Take-2, Pandemic, Valve Software, Bungie, Monolith, Red Storm, Ensemble, High Moon Studios, Z-Axis, Relic, Rare, Flagship Studios, Turbine, Shiny, Volition, Irrational, NetDevil and Digital Extremes.
Using Havok, game developers can build virtual worlds which allow players to enter a dynamic, living and breathing universe where characters interact with each other in a completely natural and unscripted way. The Havok team has one focus – to build game specific solutions that help game developers achieve their creative goals, while reducing the overall cost and risk associated with building today’s leading games. That focus has made Havok the leading independent provider of middleware physics and character animation to the games industry. Havok has offices in Dublin, Ireland and San Francisco. For more information on Havok visit http://www.havok.com.