HAVOK TECHNOLOGY SHOWN IN OVER 50 GAME TITLES AT E3 2005
E3 2005 showcases over 50 games powered by Havok technology
Havok physics and character animation middleware provides cross-platform leverage on next generation game systems
Los Angeles, CA – May 17, 2005 (2005 Electronic Entertainment Expo) -Havok, the video game industry's leading supplier of cross-platform middleware solutions for game developers, announced today that over 50 game titles being shown at the yearly E3 game conference in Los Angeles will utilize Havok’s real-time physics and character animation software to wow industry analysts and gamers.
“The role of physics in games continues to expand at an astounding pace. At this year’s conference, we’ve seen almost a two-fold increase in the number of games that take advantage of Havok technology to enable more immersive game-play,” said Jeff Yates, VP of Product Management for Havok. “We realize that game developers are facing an enormous challenge to keep up with player expectations, while trying to manage the transition to next generation multi-core game platforms. Havok products reduce the risk and costs game developers are facing, by offering production-tested, cross-platform solutions that free up the creative talents of game developers, while taking advantage of the unique power of new game systems. We’ve been blown away by the artistic and technical advances made by our clients in their E3 titles, and we look forward to supporting them throughout the year and until their game’s release.”
Some of the teams and titles featuring Havok technology at E3 include: Activition/Shaba’s “Shrek SuperSlam”, High Moon Studio’s “Darkwatch”, Microsoft Game Studios /Ensemble’s “Age of Empires III”, Microsoft Game Studios/Rare’s “Perfect Dark Zero”, Midway’s “Mortal Kombat: Shaolin Monks”, Namco/Hanbitsoft/Flagship Studios' Hellgate: London, NCSoft/Netdevil’s “Autoassault”, THQ/Pandemic’s “Destroy all Humans”, Ubisoft/Red Storm’s “Tom Clancy’s Rainbow Six:Lockdown”, THQ/Relic’s “Company of Heroes”, and THQ/Volition’s “Saint’s Row”.
Havok will be participating at E3 2005, May 18-20 with private meeting suites in Kentia Hall at the Los Angeles Convention Center.
About Havok
Founded in 1998, Havok is the gaming industry’s leading physics and character animation middleware provider and one of the industry’s best kept technical secrets. More than 70 top game developers and publishers have licensed Havok products for over 120 titles. These include EA, Ubisoft, Activison, THQ, Microsoft Game Studios, SCEI, Midway, VUG, Sega, Atari, Remedy, NCSoft, Take-2, Pandemic, Valve, Bungie, Monolith, Red Storm, Ensemble, High Moon Studios, Z-Axis, Relic, Rare, Flagship Studios, Turbine, Shiny, Volition, Irrational, NetDevil and Digital Extremes.
Using Havok, game developers can build virtual worlds which allow players to enter a dynamic, living and breathing universe where characters interact with each other in a completely natural and unscripted way. The Havok team has one focus – to build game specific solutions that help game developers achieve their creative goals, while reducing the overall cost and risk associated with building today’s leading games. That focus has made Havok the leading independent provider of middleware physics and character animation to the games industry. Havok has offices in Dublin, Ireland and San Francisco. For more information on Havok visit http://www.havok.com.