|
Havok's modular suite of tools puts power in the hands of creators, making sure they can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies.
All Havok products include access to a powerful and flexible set of art tools tailored to work within your particular production pipeline and assistance from the most experienced support team in the middleware industry. Havok Behavior™ is a system for developing event-driven character behaviors in a game. The Havok Behavior product is comprised of an intuitive composition tool for artists and designers, and a run-time SDK for game programmers. Together, the Behavior tool and SDK provide “what you see is what you get” results, accelerating development of cutting edge character performances for current and next-generation game titles. State-of-the-art game physics solution, for use with in-house game animation systems. For current and next-generation game platforms. A fast and flexible animation SDK and tool chain that provide optimized playback and real-time blending on current and next-generation game systems. Comprehensive compression of animation data, inverse kinematics for corrected foot placement, and out-of-the-box integration with Havok Physics enable a new range of game-play possibilities. Havok Cloth is a new platform-optimized runtime and toolset that dramatically increases the realism of game characters and environments. It allows character designers to go beyond simplistic tight-fitting or hand-animated clothing, and to add realistic, physically-based motion to garments like skirts, capes, shirts, trousers and coats, as well other deformable items like hair, bellies or tails. Environmental objects like flags, banners, curtains and vegetation can also be deformed by Havok Cloth. Havok Cloth is easily customizable and fits into today’s workflow without burdening artists, animators or programmers.
Now available, Havok Destruction™ is the cross-platform tool for simulation of rigid body destruction. Destruction gives the game artist total control over the simulation, drastically reducing the production time and cost of creating large numbers of realistic destructible game objects. Havok Destruction can create a completely new game play experience by giving additional realism to structural mechanics, graphical effects and game level design.
|