Havok Cloth™

Available Summer 2008, Havok Cloth™ is a new performance-optimized development tool designed to minimize the time that game artists spend on animating the behavior of character garments and environmental cloth. It enables increased realism for cutting-edge games, is easily customizable and fits into today’s workflow without burdening artists, animators or programmers.

Havok Cloth™ features:
• Physically-based simulation of cloth
• Multithreaded and platform-optimized (including PLAYSTATION®3)
• Artist-driven control of cloth behavioral properties, for example, stretching, damping and bending
• Artist-friendly, modeller-based, cloth setup tools

Havok_Cloth_Product_Brief.pdfHavok_Cloth_Product_Brief.pdf

 

Character garments

Use Havok Cloth to quickly and easily animate character clothing such as shirts, trousers, skirts, capes and ponytails.

Garments have controllable constraints in various areas, limiting the extent to which they can move and twist in that portion of the cloth. Garments can also collide with specific bones of the underlying model to achieve highly realistic reactions. 



Cape


Close-fitting trousers and shirt



Dress



Ponytail



Multiple Characters


Environmental cloth


Havok Cloth is perfect for environmental cloth and deformables such as flags, curtains and foliage.

You can easily control cloth’s ability to stretch and bend, its mass and its resistance to air.

Havok Cloth features dynamic switching of simulation fidelity to make sure your game’s main characters and items closest to the camera look the best. Havok Cloth also allows for decoupling of simulation and display representation, so you can apply cloth simulation to arbitrary meshes, such as thick cloth.


Varying cloth material properties



Thick cloth (rug and curtains) and soft bodies (cacti)



Flags with LOD