|
Realtime Worlds Creates a Cracking Physics Playground San Francisco, Calif., February 20, 2007 – Developed using Havok’s renowned physics engine, Crackdown hits the stores today. Created exclusively for the Xbox 360™ video game and entertainment system from Microsoft, the Realtime Worlds team has pushed the hybrid action-driving genre firmly into the next generation, creating a free-roaming, interactive world where anything can be used as a weapon as you rid the streets of crime.
Realtime Worlds’ CEO and Creative Director Dave Jones, sees their decision to use Havok Physics as key to his team’s ability to create an over-the-top action experience for players: “One of the best things about licensing Havok is that it enabled us to have robust physics very early in development – you have physics that does what you want it to do right from the start. This allowed us to experiment early with the vehicles, ragdolls and dynamic objects key to Crackdown’s non-stop action and massive destruction. The physics in Crackdown is definitely one of the next generation features that gamers are really going to appreciate.” Thanks to huge number of props and the power of the Havok Physics system, players can use whatever they find in the environment as a weapon: Trash cans, vehicles, even people. Crackdown’s revolutionary cooperative gameplay enables two people to enjoy the power and punch of epic explosions and massive scale destruction. Said, Havok CEO David O’Meara “We see part of our role as helping game developers to define the future of what gamers experience. We do this by creating cutting edge technologies which really enhance game-play and the immersive experience. Crackdown is a fantastic example of how a great development team can use Havok physics to enrich the game-play experience and deliver a compelling game that people will want to play again and again. Dave Jones and the guys at Realtime Worlds deserve credit for what they have achieved both creatively and technically.”
All copies of “Crackdown” available at launch will be specially-marked with the “Halo 3” multiplayer beta sticker. Gamers will be able to use their retail copy of “Crackdown” to gain access to the beta when it becomes available later this year.Halo 3 also features Havok Physics. About Realtime Worlds Realtime Worlds, founded in 2002, is a software technology company specialising in the entertainment sector. Based in Scotland, with an exceptionally talented staff of 140, and an additional office in Seoul, South Korea. Its talented team have a tremendous history of creating some of the world's best selling video games, including the global hit franchises 'Lemmings' and 'Grand Theft Auto'. For additional information, visit www.realtimeworlds.com About Havok Havok is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities. Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies. Havok works in partnership with the world’s best known game developers - including Sony, THQ, Microsoft, EA, Ubisoft and Activision. Havok’s cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 190 of the world’s best known game titles, including Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Age of Empires III, Saints Row and Cars. Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok provides the dynamics driving 3ds Max from Autodesk Media and Entertainment. Havok was founded in 1998 in Dublin, Ireland and has offices in San Francisco, San Antonio, Stockholm, Calcutta, Munich, and Tokyo. Havok.com, the Havok logo and the buzz-saw logo are trademarks of Telekinesys Research Ltd, trading as Havok, in the United States and other countries. All other brand names, product names or trademarks belong to their respective holders. © Copyright 2007 Havok.com Inc (or its licensors). All rights reserved. |