Sam Fisher® Creates Havok Again
San Francisco, CA, Oct. 24, 2006- Powered by Havok, the premier provider of interactive software and services for digital media creators in the games and movie industries, veteran agent Sam Fisher® is back and the stakes are higher than ever. Developed and published by Ubisoft, the latest in the chart-topping Splinter Cell™ series uses Havok’s renowned physics technology for rigid body and ragdoll physics, bringing enhanced physical realism to the highly anticipated game. Visually rich and complex, Tom Clancy’s Splinter Cell Double Agent™ takes stealth game-play to a whole new level.
According to Mathieu Ferland, Senior Producer in charge of Splinter Cell Double Agent™, Havok technology was important in helping the development team to get to the creative content quicker. “Maximizing your team’s ability to innovate and be creative is key to developing a really great game. We’ve worked with Havok over a number of years because we know that their physics engine is going to give us the creative result that we want, that it’ll be efficient to use and that it’ll be easy to integrate technically with the rest of our game engine. Using Havok really accelerates our ability to get to the creative part of the development cycle, especially when it comes to managing the extra complexity and potential of developing for next-gen platforms like Xbox 360™.” Said Jeff Yates, vice president of Product Management for Havok “We see part of our role as helping game developers to define the future of what gamers experience. We do this by creating cutting edge technologies in physics, animation and behaviors that are easy to use and to integrate across all platforms - and which really enhance game-play and the immersive experience. Splinter Cell Double Agent is an excellent example of how a great development team can use Havok physics to enrich the game-play experience and deliver a compelling game that people will want to play again and again.” Today, Tom Clancy’s Splinter Cell Double Agent™ hits the stores in Europe for Xbox 360™ video game and entertainment system from Microsoft and for PlayStation®2, Xbox™ and Games for Windows. About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 547 million Euros for the 2005–2006 fiscal year. To learn more, please visit www.ubisoftgroup.com About Havok Havok is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities. Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies. Havok works in partnership with the world’s best known game developers - including Sony, THQ, Microsoft, EA, Ubisoft and Activision. Havok’s cross-platform, professionally supported technology is available for the PLAYSTATION ®2, PLAYSTATION®3, PSP™, Xbox®, Xbox360™, Wii™, GameCube™ and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 160 of the world’s best known game titles, including Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Age of Empires III, Saints Row and Cars. Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok provides the dynamics driving 3ds Max from Autodesk Media and Entertainment. Havok was founded in 1998 in Dublin, Ireland and has offices in San Francisco, San Antonio, Stockholm, Calcutta, Munich, and Tokyo.
About Tom Clancy With over 80 million books sold, Tom Clancy is arguably the world's most recognized author. His works include fiction such as The Hunt for Red October, Clear and Present Danger, The Sum of All Fears, Rainbow Six, Red Rabbit, and The Teeth of the Tiger. Clancy also writes non-fiction works about weapons and various military units. Four of his books have already been adapted into highly successful feature films.
About Xbox and Xbox 360 Microsoft revolutionized the gaming industry with the November 2001 launch of Xbox (http://www.xbox.com), its first-generation video game and entertainment system, now sold in 26 countries. Microsoft introduced its next-generation system, Xbox 360, in the 2005 holiday season in Europe, Japan and North America, and launched the system in Australia, Colombia, Hong Kong, Korea, Mexico, New Zealand, Singapore and Taiwan in 2006. Xbox 360 (http://www.xbox.com/xbox360) is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming service, and unique digital entertainment experiences that revolve around gamers. About Games for Windows Microsoft Windows is the most popular operating system in the world for games, delivering the widest range of titles, the most gaming hardware choices, and advanced gaming technology for players of all types. With Windows as the cornerstone, the Games for Windows platform offers publishers and gamers the most enjoyable and innovative gaming experiences available on a PC. More information can be found online at http://www.gamesforwindows.com.
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