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Havok Complete™ combines the power of Havok's next-generation game physics SDK (Havok Physics), with a full-featured, integrated animation system (Havok Animation), enabling cutting edge physical game play and dynamic character animation, optimized for current and next-generation platforms.
Havok Complete extends the capabilities of Havok Physics and Havok Animation by providing continuous blending of game-physics with a broad range of powerful animation capabilities in the game. This unique run-time motion pipeline allows developers to enhance game-play by creating game characters that respond to each other and to their physical world, while maintaining the integrity of their underlying animation assets. This unique combination yields powerfully convincing animation that sets a new standard for the believability of game characters. Rag-dolls that Get upToday’s game characters fall down realistically using rag-dolls, but getting up again has been a challenge. Not anymore! Building upon Havok's pioneering rag-doll simulation capabilities, Havok Complete enables fallen characters to realistically and seamlessly get back up again, while responding to uneven terrain and dynamics obstacles. Characters that can take a HitEven when exposed to minor forces in the game, our characters respond in a convincing way. Havok Complete provides a range of controls that allow animated characters to respond to physical forces in a virtually infinite number of ways, without abandoning the underlying animation that defines the character's true personality and intent. No Stairs too SteepThe challenge of integrating a character's exact foot positions with its underlying environment during game-play doesn’t need to complicate and limit game design. Havok Complete integrates an optimized run-time foot-IK system with an innovative character controller and collision-detection system, allowing characters to anticipate terrain changes and react correctly. Bullet-Proof PhysicsGame objects are smaller and move faster than ever before presenting an array of challenges to game developers and designers who must prevent objects and characters from passing through the game's environment undetected. Havok Complete incorporates Continuous Physics™, a Havok innovation, which detects collisions continuously, rather than simply checking at discrete time steps, as other physics systems do today. The result is a fast and flexible system that blends speed and integrity in a controllable way simplifying art production and speeding-up game development. Fitting it all in MemoryMemory limits even on next-generation game systems present a practical limit to the amount of key-frame animation and motion capture that can be used to anticipate all possible scenarios. Havok Complete's optimized blending of physics and animation, along with a foot-IK system significantly extends the value of existing animation assets. Combined with Havok Complete's state-of-the-art compression/decompression technology, game developers can pack even more realism and responsiveness into their game play and character reactions. |