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Havok is a licensed AMD developer.
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ATI and the ATI CrossFire multiple-GPU platform with Physics enable true-to-life representations of reality and one of the most immersive game experiences possible with Havok FX.
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Autodesk Media & Entertainment |
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Havok developed reactor®, published by Autodesk, a dynamics plug-in for 3ds Max 8. On sale directly from Autodesk. Havok is also included in Autodesk's product offering- Plasma(tm)- a 3D web design tool. Havok developed the Maya Exporter enabling our game clients to use Maya as a design tool parallel to the Havok Physics SDK.
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Emergent Game Technologies |
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Emergent Game Technologies provides comprehensive, modular game development technologies—Emergent Elements—for building, testing and managing both single-player and online games. Emergent’s flagship product is the Gamebryo Element, a flexible game engine and toolset used to create visually stunning games on the Xbox 360™, PLAYSTATION®3 and PC. |
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Havok is a licensed Intel developer.
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Havok is compatible with CodeWarrior development tools for the most widely used desktop and embedded operating systems and microprocessor targets. |
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Havok physics has been used in movies such as Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.
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Havok is a licensed Nintendo Middleware developer. 
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Havok developed Havok FX in collaboration with NVIDIA, enabling massive-scale physics simulation on GPUs.
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Havok technology is compatible with the ProDG suite of development tools from SN Systems. |
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Havok is a licensed PlayStation®2, PSP and PlayStation®3 Middleware Developer. |
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Jupiter EX from Touchdown Entertainment offers developers a complete set of integrated components including visual technologies, Havok Physics, networking and a suite of powerful content creation tools.
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Havok is a licensed middleware developer for the XBox® and XBox360® and provides additional support for those members of the XBox® incubator program. |
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