Sonic's Blue Hedgehog Meets Havok

SEGA ANNOUNCES USE OF HAVOK FOR NEXT-GENERATION GAME DEVELOPMENT

Sonic confirms use of Havok engine on the blue hedgehog's future PS3 and Xbox360 games

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Strategic Licensing Agreement with SCEA

SONY COMPUTER ENTERTAINMENT ENTERS INTO STRATEGIC LICENSING AGREEMENT WITH HAVOK

World’s First Class Physics Engine To Be Included in Software Development Kit for PS3

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Havok Announces HydraCore™

HAVOK ANNOUNCES HYDRACORE™ TECHNOLOGY FOR NEXT GENERATION GAMES

Software solution will leverage built-in power and scalability of multi-threaded game platforms

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Destroy All Humans Powered by Havok

PANDEMIC STUDIOS APPLY HAVOK PHYSICS TO THEIR HIGHLY ANTICIPATED TITLE -
DESTROY ALL HUMANS

Havok Physics used to cause realistic inter-galactic destruction

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Havok Supports Sony's PlayStation3

HAVOK ANNOUNCES SUPPORT FOR DEVELOPMENT OF GAME TITLES ON "PLAYSTATION®3" FROM
SONY COMPUTER ENTERTAINMENT INC.

Havok middleware technology to deliver scalable physics and character animation for next-generation
game-play

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E3: Over 50 Games Use Havok

HAVOK TECHNOLOGY SHOWN IN OVER 50 GAME TITLES AT E3 2005

E3 2005 showcases over 50 games powered by Havok technology

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Splinter Cell: Chaos Theory Powered by Havok

HAVOK TECHNOLOGY USED BY UBISOFT TO CREATE HIGHLY ANTICIPATED VIDEO GAME
TOM CLANCY’S SPLINTER CELL CHAOS THEORY™

Ubisoft use Havok Physics to develop the fast-paced and realistic game dynamics for Tom Clancy's
Splinter Cell

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