Sonic's Blue Hedgehog Meets Havok |
SEGA ANNOUNCES USE OF HAVOK FOR NEXT-GENERATION GAME DEVELOPMENT Sonic confirms use of Havok engine on the blue hedgehog's future PS3 and Xbox360 games Read more... |
Strategic Licensing Agreement with SCEA |
SONY COMPUTER ENTERTAINMENT ENTERS INTO STRATEGIC LICENSING AGREEMENT WITH HAVOK World’s First Class Physics Engine To Be Included in Software Development Kit for PS3 |
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Havok Announces HydraCore™ |
HAVOK ANNOUNCES HYDRACORE™ TECHNOLOGY FOR NEXT GENERATION GAMESSoftware solution will leverage built-in power and scalability of multi-threaded game platforms |
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Destroy All Humans Powered by Havok |
PANDEMIC STUDIOS APPLY HAVOK PHYSICS TO THEIR HIGHLY ANTICIPATED TITLE - DESTROY ALL HUMANS Havok Physics used to cause realistic inter-galactic destruction |
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Havok Supports Sony's PlayStation3 |
HAVOK ANNOUNCES SUPPORT FOR DEVELOPMENT OF GAME TITLES ON "PLAYSTATION®3" FROM SONY COMPUTER ENTERTAINMENT INC.Havok middleware technology to deliver scalable physics and character animation for next-generation game-play |
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E3: Over 50 Games Use Havok |
HAVOK TECHNOLOGY SHOWN IN OVER 50 GAME TITLES AT E3 2005 E3 2005 showcases over 50 games powered by Havok technology |
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Splinter Cell: Chaos Theory Powered by Havok |
HAVOK TECHNOLOGY USED BY UBISOFT TO CREATE HIGHLY ANTICIPATED VIDEO GAME TOM CLANCY’S SPLINTER CELL CHAOS THEORY™ Ubisoft use Havok Physics to develop the fast-paced and realistic game dynamics for Tom Clancy's Splinter Cell |
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