Havok Offers Core Physics free for PC Game Developers
San Francisco (February 20, 2008) -- Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that the company will offer the PC version of its award-winning physics and animation software product – Havok Complete – for download free of charge.
Available for non-commercial use, Havok Complete for the PC will be freely downloadable in May 2008.
San Francisco, CA (February 19, 2008): Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced the release of Havok 5.5 at the 2008 Game Developer’s Conference (ES162, West Hall). The latest comprehensive offering from Havok includes enhancements and new features across its award winning modular suite of run-time technology and artists tools, dramatically accelerating the development of cross platform, cutting edge electronic entertainment. Currently, there are over 200 video games on the market featuring Havok’s innovative physics software.
Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today unveiled Havok Cloth™ and Havok Destruction™ at the 2008 Game Developers Conference (ES162, West Hall). Available for the first time in mid-2008, these two products provide artists with dramatically increased control over interactive cloth and destructible objects within games.
Built on Havok’s award-winning modular suite of run-time technology and artists tools, Havok Cloth™ and Havok Destruction™ will feature out-of-the-box integration with Havok Physics™ and Havok Animation™, dramatically accelerating the development of cross platform, cutting edge electronic entertainment across all leading game platforms.
Havok, the Irish company which provides interactive software and services to digital creators in the international games and movie industries, has won a prestigious US National Academy of Television, Arts & Sciences Award at a glittering ceremony in Las Vegas.
Havok, which is headquartered at The Digital Hub in Dublin, has been honoured with the award for their work on pioneering physics engines which makes games more realistic than ever before. The company uses a combination of next generation physics, animation and tools to reach new standards of realism and interactivity in gaming technology and essentially turn their customers' creative aspirations into technical realities.
Dublin, Tuesday 18th December 2007: Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, is pleased to announce that Pandemic Studios has licensed Havok Behavior 5 for use in developing its upcoming console video game titles.
Havok’s innovative Behavior SDK and composition tool allows technical and non-technical game developers to create infinite numbers of sophisticated next generation character behaviors easily and quickly on a wide range of game platforms, including PLAYSTATION®3, Xbox 360 and Nintendo Wii.
Halo 3 arrives with immersive Havok Physics™ environments
Dublin, 3rd October 2007: Halo 3, the most eagerly anticipated first-person shooter of the decade, developed by Bungie Studios, hit the shelves this week with the assistance of Havok, the premier provider of interactive software and services to digital creators in the games and movie industries. Halo 3 is released exclusively for Xbox 360.
Havok Complete™ injects new standards of interactivity and realism
Dublin 25th September 2007 - Heavenly Sword™, the groundbreaking emotionally engaging next generation title from Sony Computer Entertainment Europe (SCEE) and Ninja Theory, has hit the shelves with the assistance of Havok, the premier provider of interactive software and services to digital creators in the games and movie industries. Heavenly Sword is released exclusively for Sony Computer Entertainment’s PLAYSTATION®3.
Havok 5 Launches Integrated Character & Physics Solution
Dublin, 5th September 2007– Havok, has officially released Havok 5, offering major new features across its acclaimed modular suite of run-time technology and artists tools which dramatically accelerate the development of cross platform, cutting edge electronic games and special effects for film, in line with the requirements of the world’s top developers and producers.
Carnival Games ™ comes to your Wii™ with plenty of Havok!
Dublin, 29th August 2007– Powered by Havok, the premier provider of interactive software and services for digital media creators in the games and movie industries, the latest Wii™ Multiplayer game, Carnival Games™, published by the Global Star division of 2K and developed by Cat Daddy Games, was released this week. Created exclusively for Nintendo’s Wii, this physics rich game is set to be one of the big hits of 2007 with people of all ages.
San Francisco, Calif., 06 March, 2007 - Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today that Codemasters has licensed Havok Behavior™ for use in developing their upcoming next generation games. Havok’s innovative Behavior SDK and composition tool allows technical and non-technical game developers to create infinite numbers of sophisticated next generation character behaviors easily and quickly on a wide range of game platforms.
Realtime Worlds Creates a Cracking Physics Playground
San Francisco, Calif., February 20, 2007 – Developed using Havok’s renowned physics engine, Crackdown hits the stores today. Created exclusively for the Xbox 360™ video game and entertainment system from Microsoft, the Realtime Worlds team has pushed the hybrid action-driving genre firmly into the next generation, creating a free-roaming, interactive world where anything can be used as a weapon as you rid the streets of crime.
Enabling Scaling to Thousands of Dynamically-driven Game Objects and Characters
San Francisco, Calif., Jan. 23, 2007 – Havok announces today the official release of Havok 4.5, the latest update to its modular suite of artist tools and run-time technology. Fully optimized for Sony PLAYSTATION®3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world’s top developers and producers. Havok 4.5 allows game developers to scale game content to thousands of dynamically-driven game objects and characters, harnessing the full power and speed of next generation architectures.
Havok Complete Signed on in Xbox 360 Exclusive Fable 2 from Lionhead Studios
San Francisco, California, December 12, 2006 - Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today that Lionhead Studios, creators of the block-buster, Fable, have licensed Havok Complete, the market-leading physics and animation solution, for use in Fable 2.
One in Two Havok Customers Now Opting for Havok Complete™
San Francisco, Calif., Nov. 14, 2006 – Havok, the premier provider of interactive software and services for digital media creators in the games and movie industries, announced today that Havok Complete™ technology was utilized in the development of Tony Hawk’s Project 8™, the latest title in the #1 action sports franchise. Neversoft Entertainment used the technology to deliver realistic physics and lifelike animations that will allow gamers to feel a heightened sense of realism.
Tom Clancy's Splinter Cell Double Agent Gets Physical
Sam Fisher® Creates Havok Again
San Francisco, CA, Oct. 24, 2006- Powered by Havok, the premier provider of interactive software and services for digital media creators in the games and movie industries, veteran agent Sam Fisher® is back and the stakes are higher than ever. Developed and published by Ubisoft, the latest in the chart-topping Splinter Cell™ series uses Havok’s renowned physics technology for rigid body and ragdoll physics, bringing enhanced physical realism to the highly anticipated game. Visually rich and complex, Tom Clancy’s Splinter Cell Double Agent™ takes stealth game-play to a whole new level.
Havok Maxes Realism Creation in Autodesk 3ds Max 9
Double Upgrade Helps Artists Manage Complexity
San Francisco, California, October 18, 2006 - Havok announced today that Autodesk, Inc. has upgraded the latest version of its world-renowned 3D modelling, animation and rendering software, Autodesk 3ds Max 9.
Sonic The Hedgehog Blazes his Way onto Next Gen Consoles
Havok Physics helps Fan the Flame
San Francisco, CA, October 12, 2006 – Using Havok’s renowned physics engine, SEGA’s iconic Sonic The Hedgehog is due to blaze his way to the 2006 DigitalLife event in New York today.
Avalanche Studios uses Havok Physics to Create an Immersive World
San Francisco, California, October 11, 2006 – Developed by Avalanche Studios and published by Eidos Interactive, Just Cause puts a new twist into the third person action genre. Open world and fast moving, Just Cause uses Havok physics to create the lush and lethal landscape of San Esperito and to power the impressive line up of vehicles with which daring CIA field operative Rico Rodriguez races between missions.
MARKHAM, CANADA– September 29, 2006 – Today ATI (TSX:ATY, NASDAQ:ATYT) announced that it is pioneering a new technology known as Stream Computing, that has the potential to dramatically impact almost every sector of the market. Along with leading companies and academic institutions worldwide, ATI is working to build a stream computing ecosystem, one that delivers the performance, applications, software and tools necessary to turn ATI’s vision into reality.
Blizzard Entertainment Licenses Havok Physics Technology
Blizzard to use Havok 4.0 for both PC and Mac platforms
San Francisco, September 14, 2006 – Havok, the premier provider of interactive software and services to digital creators in the game and film industries, announces today that Blizzard Entertainment® has licensed Havok 4.0, the market-leading game-play physics and animation solution.
Respect to the Unholy Saints - Saints Row Screeches onto the Shelves with Truckloads of Havok
San Francisco, CA, 05 September 2006 – Powered by Havok, the premier provider of interactive software and services for digital media creators in the games and movie industries, the much anticipated Saints Row, published by THQ and developed by Volition, hits the shelves today with a new twist on gangland action. Released exclusively for the Xbox 360™, this physics rich game is set to be one of the big hits of 2006, with 350,000 people downloading a single player online demo in just one week.
Pulling Away from the Pack - Test Drive: Unlimited uses Havok to Drive Innovation
San Francisco, CA, September 5, 2006 – Developed using Havok’s renowned physics engine, Atari’s Test Drive: Unlimited screeches into the stores today on Xbox360.