Games Powered By Havok Win "Best of E3 2009" Game Critics Awards

The Game Critics Awards, an independent group of 29 leading North American media outlets that cover the videogame industry, has announced its "Best of E3 Expo 2009" winners. The selected games include six different titles featuring Havok-powered tools and software for 26 nominations in the 15 categories. Havokâ„¢ is the premier provider of interactive software and services to digital creators in the games and movie industries.San Francisco, CA (June 26, 2009)
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Havok MD David O’Meara Named ‘IT Industry Person of the Year’ at 9th ICT Excellence Awards

 Friday, May 22, 2009 - David O’Meara, Managing Director of Emmy award winning Irish technology company Havok, was last night named ‘IT Industry Person of the Year’ at the ninth annual ICT Excellence Awards. The ICT Excellence Awards is Ireland’s longest-running and most prestigious event recognising outstanding achievers in the information and communications technology industry.

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Havok Destruction Explodes into Saber Interactive's Lineup

 Development Studio Licenses Havok Destruction For Upcoming Video Games

San Francisco, CA (April 28, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that Saber Interactive, a leading game development studio headquartered in Millburn, NJ with a production office in St. Petersburg, Russia, has licensed its physics-based Havok Destruction software for use in several video games.

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Ubisoft®’s Six Flags® Fun Park™ for Wii Built On Havok Behavior

Advances Game Character Production Schedules Ten-Fold

(San Francisco, CA), March 31, 2009 – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, announced today that Ubisoft’s Six Flags® Fun Park™ was created using Havok Behavior™ – the unique productivity software that combines an intuitive game development composition tool for artists with a run-time SDK for programmers.

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CD Projekt Red Licenses Havok Complete

Upcoming Game Titles From Acclaimed Development Studio Built On Havok’s Award-Winning, Cross-Platform Technology

Game Developers Conference, San Francisco, CA (March 26, 2009) – Havok™, the premier provider of interactive software and services for digital media creators in the games and movie industries, today announced that CD Projekt RED has licensed Havok Complete™ for use in several of its upcoming game titles for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system and PC for Windows platforms. 

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Havok Cloth Tears Up 2009 Game Developers Conference

Recent Havok Release Gaining Significant Developer Momentum;

Showcased at Havok Exposuite #154, West Hall March 25-27


Game Developers Conference, San Francisco, CA (March 25, 2009) – Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today revealed that recent widespread adoption of Havok Cloth by developers has made it the fastest-selling Havok product to date.

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Havok Showcases Ground-Breaking Product Line-Up at the 2009 Game Developers Conference

Unveils Havok AI™ Pathfinding SDK and Powerful Expansions for Havok 6.5;

Releases Updates to Intel-Sponsored Download of Havok Technologies


Game Developers Conference, San Francisco, CA – (March 24, 2009) -- Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today unveiled its expanded version 6.5 lineup of software and tools at the 2009 Game Developer’s Conference. Havok is showcasing its recently announced Havok AI, in addition to revealing major enhancements and new features to the Intel-sponsored public download of its award-winning modular suite of cross-platform run-time technology and artists tools.

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Havok Changes Gaming Landscape With New Middleware SDK - Havok AI

New Havok Technologies Tackle Highly Performant Pathfinding in Games

Game Developers Conference, San Francisco, CA – (March 23, 2009) --Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today unveils the newest addition to the company’s growing product portfolio - Havok AI.  On display in Havok’s booth (Exposuite #154) at the Game Developers Conference, Havok AI provides developers with unique solutions to perform pathfinding and advanced character interaction in highly dynamic game environments.

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Havok Dominates 2008 BAFTA Award Nominations

Titles Built on Havok Prominently Represented

San Francisco, CA (February 25, 2009) – BAFTA, the prestigious British Academy of Film and Television Arts Committee, recently announced its nominations for 2008’s best video games naming 10 different games featuring Havok-powered tools and software for a total of 27 nominations throughout 12 of 14 categories - six times greater than any other physics engine.  Havok™ is the premier provider of interactive software and services to digital creators in the games and movie industries.

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Havok Appoints Mike Walsh as Worldwide Head of Sales

Havok™, the Emmy award winning Irish technology company which provides interactive software and services to the global games and movie industries, has appointed Mike Walsh as Worldwide Head of Sales.

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Havok Wins Prestigious Front Line Award from Game Developer for Havok Physics

Wednesday, January 28, 2009 -- Havok™, the Emmy award winning Irish company which provides interactive software and services to digital creators in the global games and movie industries, has won a prestigious Game Developer Front Line Award for their industry leading middleware product Havok Physics.

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Gamasutra Interview with Jeff Yates

Click here to read excerpts from the interview with Jeff Yates, Vice President Product Management, discussing Havok's growth from its core area, Physics, to its current product lineup. 

Sega Studios Applauds Havok Physics as 2008 Front Line Award Winner

Jeremy Gordon and Micahel Boccieri of Sega Studios wrote about the many virtues of Havok Physics in the January 2009 issue of Game Developer announcing Havok as the 2008 Front Line Award winner in the Middleware category.

Gordon and Boccieri wrote, "What really sets Havok apart are the layers of developer support that the company has integrated into all aspects of its product and services.  Havok understands what it means to be a middleware company, and what it means for middleware to bring real value to a game’s development cycle…It’s continued expansion of Havok Physics’ integrated product set, with new modules like Havok Behavior and Havok Destruction seamlessly integrating with the core Physics SDK; modules created based on cross-discipline developer feedback, and expanded and refined with an eye towards versatility and ease-of-use."

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Havok Wins Game Developer Front Line Award!

January 5, 2009 - The editors of Game Developer magazine announced Havok Physics as one of the best tools used to make video games.

Read more about the 2008 Front Line Awards. 

Check out our website for more information about Havok Physics and the complete Havok product lineup.

Develop Interviews David O’Meara On Havok's Milestone Anniversary

As Havok celebrates its ten-year anniversary, David O’Meara discusses the company’s past and future.

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Havok Celebrates 10 Years of Physics in Games and Film

San Francisco, CA (December 9, 2008) – Havok, the premier provider of interactive software for physics simulation and content development, and services for digital media creators today announced they are celebrating 10 years as a solutions provider to the gaming and film industries.

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Game Developer Magazine Chooses Havok Physics as its 2008 Front Line Award Finalist

Game Developer's 2008 Front Line Award Finalists Announced

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Havok Releases Behavior Tool Download For Game Character Design

Montreal International Game Summit -- MONTREAL, Canada (November 18, 2008) - Havok, the premier provider of interactive software and services to digital creators in the games and movies industries, today from the Montreal International Game Summit announced that the company will offer unprecedented access to its acclaimed Havok Behavior Tool for designers and animators of 3D video and PC game characters. 

Starting tomorrow, professional game developers, educational institutions, and enthusiasts alike can download and use the Havok Behavior Tool from www.havok.com/tryhavok, to build and simulate game-ready interactive characters in a 3D game level.

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Havok Shows Support of Future Game Designers with its Worldwide Physics Innovation Contest

San Francisco, CA (September 30, 2008) – Havok and Intel have launched a worldwide competition with a cash prize of $40,000 to find the “next big thing” in video game development.  Entitled the Havok Physics Innovation Contest, amateur game developers are being asked to create an inventive, playable PC game demo using the Intel sponsored no-charge PC version of the Emmy award-winning Havok Physics software.  Supporting the growth of future video game developers, Havok’s goal is to drive innovation and creativity for the use of physics in game developing worldwide.

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Havok Expands Product Portfolio

San Francisco, CA (September 16, 2008) - Havok today announced the release of Havok 6.0, its most broad suite of games middleware components to date, increasing its portfolio of software to five products. The addition of Havok Cloth™ and Havok Destruction™ to the award winning Havok Physics™, Havok Behavior™ and Havok Animation™ products represents a substantial widening of the Havok product offering. Each product forms part of an integrated suite of runtime SDKs and tools, representing the most comprehensive set of cross-platform modular tools available today, enabling game studios to deliver more compelling gameplay, character interaction and physical effects in less time.

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Turbine, Inc. Selects Havok Behavior

San Francisco, CA (August 27, 2008) – Havok™, the premier provider of interactive software services to digital creators in the games and movie industries, today announced that Turbine, Inc., creators of The Lord of the Rings Online™, Dungeons & Dragons Online™ and Asheron's Call® has officially licensed Havok Physics, Havok Animation, and Havok Behavior 6.0 for use in the creation of its upcoming MMO games for the console and the PC.


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Deep Silver Licenses Havok Behavior

Deep Silver and Havok Sign Worldwide, Multi-Year Licensing Agreement

San Francisco, CA (August 14, 2008) – Havok, the leading provider of physics engines to the global game and movie entertainment industry, today announced that it has signed a two-year licensing agreement with Deep Silver. The global video game developer and publisher will take full advantage of the award-winning Havok Physics, Havok Animation and Havok Behavior solutions.

The first Havok titles to come out of Deep Silver’s internal studio will also be the publisher’s largest global multiplatform game launches to date. With movie production likeness, Ride to Hell is set in the 1960s biker world. Players will experience raw and intense game play as Deep Silver stays true to the art style, music and scenery found in the sixties’ bike culture.


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Microsoft Game Studios Licenses Core Havok Software Tools For Affiliated Developers

San Francisco, CA –August 6, 2008: Havok, the leading provider of physics engines to the global game and movie entertainment industry, today announced that it has signed a perpetual licensing agreement with Microsoft Game Studios in which Havok’s core Physics, Animation and Behavior products, plus future products, will be made available to all Microsoft internal studios and development partners worldwide. In this unique deal, Microsoft game creators that choose to license Havok Physics will automatically receive Havok Animation. Havok’s industry-pervasive physics engines and software tools enable video game and PC developers to speed development time, keep costs in check, improve internal efficiencies and reduce overall development risk.

 

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Havok Signs Licensing Agreement with 2K Games

Havok, the leading provider of physics engines to the global game and movie entertainment industry, has agreed to a licensing agreement with California based game developer 2K Games. Under the terms of the deal, 2K Games will use Havok’s pioneering physics engines to develop several upcoming titles which will be available on the Wii home video game system from Nintendo.

2K will initially use the industry leading Havok Physics engine to support its standards of realism and interactivity in Carnival Games: Mini-Golf™, the sequel to the popular Wii title Carnival Games™, which has sold over 1.5 million units worldwide since its release last year. Havok technology will also be used in other yet-to-be-named titles for the Wii from 2K.


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AMD and Havok to Optimize Physics for Gaming

AMD and Havok announce plans to optimize physics processing on the AMD platform

SUNNYVALE and SAN FRANSISCO, Calif. — June 11, 2008 — AMD (NYSE: AMD) and Havok today announced plans to jointly investigate the optimization of physics effects utilizing AMD’s full line of products.


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