National Academy of Television Arts & Sciences |
Havok was given the prestigious National Association of Television Arts & Sciences award for our Physics product. For more information, click here. |
Havok Wins Develop Industry Award - Best Tools Provider |
Havok wins a second Develop Industry Excellence Award! And congratulations to our customers Sony, Sega, Realtime Worlds, Evolution, Eden Studios and Ubisoft France on their awards. For more information click here. |
2006 Winner Havok's new product, Havok FX, received Best Innovation of Computex.
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2006 Winner
Red Herring judges more than 1,000 privately held companies on such factors as financial performance, innovations, quality of management, and their ability to execute strategies. Red Herring's lists of top private companies are an important part of the renowned magazine's tradition of identifying new and innovative technology firms and entrepreneurs. |
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2006 Winner OnHollywood 100 winners have demonstrated excellence in five criteria: innovation, market potential, customer adoption, media buzz and investor value creation. |
Develop Industry Excellence Awards |
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2007 Winner - Best Tools Provider
2006 Nominee- Best Tools Provider
2005 Winner - Best Tools Provider 2004 Nominee - Best Tools Provider "No company has done as much to put the fizz into physics as Havok. It’s probably not too far to say its latest technology will change games forever – check out Half-Life 2, Deus Ex 2, Max Payne 2." |
FileFront: Havok "Most Advanced Technology" of 2004 |
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Most Advanced Technology of 2004 "So many games have already imbued the Havok engine technology into their gameplay that it is impossible not to give it recognition. Never has a dead body falling through the air looked more realistic than it does now that the Havok team has created a physics engine capable of creating the proper effects. This is a real breakthrough that game designers have seized on, and the overall effect has been a positive one. It is also an example of how each aspect of reality is slowly but surely being pinned down, inching toward the day when, perhaps, reality and gaming will appear too similar to distinguish between the two. Kind of scary, actually." |
Game Developer FrontLine Award |
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2006 Finalist - Middleware
2003 Winner - Best Game Component 2002 Winner - Best Game Component |
CGW 2003 Innovation Award |
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2003 Winner - Innovation Award |
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