The Elder Scrolls V: Skyrim

Bethesda has enlisted Havok's Physics, Animation, and Animation Studio technologies to endow Skyrim's characters and creatures with a proper sense of movement.

“We looked at a bunch of [animation solutions], and this is about the tippy-top state-of-the-art stuff out there,” explains Bethesda Studios creative director Todd Howard. “I think we're the first real big game to use it.”

Havok Animation Studio is a flexible animation tool that allows the developers to rapidly prototype and preview new animations and blend them together seamlessly with a few mouse clicks and minimal code support. Bethesda is using it to create more nuance in character and creature movement, govern special effects, and even to control how characters struggle to move when trapped in environmental hazards like spider webs. Characters now transition more realistically between walking, jogging, and running, and the increased nuance between animations has allowed Bethesda to better balance the combat in both first- and third-person perspective by adjusting the timing values for swings and blocks depending on your perspective. “We definitely have made a significant jump in how it plays [in third person perspective],” Howard proclaims.

 Excerpt From


Animation Studio
Bethesda Game Studios
PC Windows

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