Full Featured Pathfinding Solution
Multithreaded and optimized to support dynamically changing nav meshes; flying, swimming and wall climbing.
High Speed Automatic NavMesh Generation
For creation of clean and optimized navigation meshes for typical game levels in seconds.
Streaming and Instancing
Allows creation of independent nav meshes and the ability to dynamically stitch them at runtime.
Efficient Character Steering
Out-of-the-box path following module controls individual character motions even in congested crowd scenes.