As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.
Awards & Recognition
Havok’s consistent commitment to providing high-quality technology has not gone unnoticed. For five years in a row (2008-2012), Havok Physics was the winner of the Front Line Award for Best Middleware and a sixth all-time win for Havok software, which also took the award for Best Game Component in 2003. The Academy of Television, Arts & Sciences awarded Havok an Emmy in 2008 for pioneering physics engines which make games more realistic.