As a leading developer of games technologies, Havok has over 13 years of experience servicing the most demanding technical requirements for leading customers in the commercial games and entertainment industry. Havok’s combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Assassin’s Creed® III, Guild Wars 2, The Elder Scrolls® V: Skyrim™, Call of Duty®: Black Ops II, Skylanders Giants™ and Modern Combat 4: Zero Hour.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Ubisoft®, Rockstar, EA, Bethesda, Insomniac, Bungie, Naughty Dog, and Guerrilla Games. Havok’s cross-platform, professionally supported technology is available for Xbox 360™, PlayStation®4, PlayStation®3, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Android™, iOS, Apple Mac OS and Linux.
Havok products have also been used to drive special effects in movies such as Clash of the Titans, Watchmen, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, Seoul, Tokyo, Germany, and Shanghai. Havok is an Intel® owned company.
Awards & Recognition
Havok’s consistent commitment to providing high-quality technology has not gone unnoticed. For five years in a row (2008-2012), Havok Physics was the winner of the Front Line Award for Best Middleware and a sixth all-time win for Havok software, which also took the award for Best Game Component in 2003. The Academy of Television, Arts & Sciences awarded Havok an Emmy in 2008 for pioneering physics engines which make games more realistic.