As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo®, The Elder Scrolls®, Assassin’s Creed®, Call of Duty®, Killzone®, Uncharted®, Dead Rising™ and Skylanders™.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, Tencent Games, NC Soft, Take Two Interactive, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, Evolution Studios Sucker Punch Studios and Guerrilla Games. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™, PlayStation®4 and PlayStation®3, Wii™, Wii U, PlayStation Vita®, Android™, iOS, Windows® 8 (Desktop, Tablet and Phone), Windows 7, Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.
Awards & Recognition
Havok’s consistent commitment to providing high-quality technology has not gone unnoticed. For five years in a row (2008-2012), Havok Physics was the winner of the Front Line Award for Best Middleware and a sixth all-time win for Havok software, which also took the award for Best Game Component in 2003. The Academy of Television, Arts & Sciences awarded Havok an Emmy in 2008 for pioneering physics engines which make games more realistic.